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Efficient Rendering with DirectX 12 on Intel Graphics

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<strong>Graphics</strong> APIs and Overhead<br />

Most GPU vendors have complex drivers<br />

– Do lots of fancy optimizati<strong>on</strong>s <strong>on</strong> the fly<br />

– Costs CPU, but makes the GPU run faster<br />

That’s ok, reviews compare GPUs using fast CPUs! <br />

Drivers spawn threads that c<strong>on</strong>flict <str<strong>on</strong>g>with</str<strong>on</strong>g> applicati<strong>on</strong><br />

– Driver thread often c<strong>on</strong>sumes an entire core by itself<br />

– Plus another core for the game submissi<strong>on</strong> thread<br />

– Minimal multithreading bey<strong>on</strong>d these two threads<br />

Copyright © 2015, <strong>Intel</strong> Corporati<strong>on</strong>. All rights reserv ed. *Other names and brands may be claimed as the property of others.<br />

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