Efficient Rendering with DirectX 12 on Intel Graphics
Efficient-Rendering-with-DirectX-12-on-Intel-Graphics
Efficient-Rendering-with-DirectX-12-on-Intel-Graphics
You also want an ePaper? Increase the reach of your titles
YUMPU automatically turns print PDFs into web optimized ePapers that Google loves.
State in <str<strong>on</strong>g>DirectX</str<strong>on</strong>g> <str<strong>on</strong>g>12</str<strong>on</strong>g><br />
Immutable, m<strong>on</strong>olithic pipeline state objects (PSOs)<br />
– Single object captures as much state as possible<br />
– Much lower chance of missing driver c<strong>on</strong>text<br />
– Allows link-time optimizati<strong>on</strong>s <strong>on</strong> shaders<br />
No state inheritance between direct command lists<br />
– No API state or internal state inheritance (renaming, etc.)<br />
– Explicit barriers to handle hazards and resource transiti<strong>on</strong>s<br />
Copyright © 2015, <strong>Intel</strong> Corporati<strong>on</strong>. All rights reserv ed. *Other names and brands may be claimed as the property of others.<br />
18