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Efficient Rendering with DirectX 12 on Intel Graphics

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Commands in <str<strong>on</strong>g>DirectX</str<strong>on</strong>g> 11<br />

At some point, the driver decides<br />

to commit the command buffer<br />

Command<br />

Buffer<br />

“DMA”<br />

Buffer<br />

GPU Ring<br />

– If the command buffer fills, max<br />

buffered frames, Flush(), etc.<br />

head<br />

It’s passed to kernel mode and<br />

GPU addresses are patched<br />

Validate<br />

(KMD)<br />

tail<br />

Then, it’s submitted to the GPU<br />

Copyright © 2015, <strong>Intel</strong> Corporati<strong>on</strong>. All rights reserv ed. *Other names and brands may be claimed as the property of others.<br />

14

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