Efficient Rendering with DirectX 12 on Intel Graphics
Efficient-Rendering-with-DirectX-12-on-Intel-Graphics
Efficient-Rendering-with-DirectX-12-on-Intel-Graphics
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Commands in <str<strong>on</strong>g>DirectX</str<strong>on</strong>g> 11<br />
At some point, the driver decides<br />
to commit the command buffer<br />
Command<br />
Buffer<br />
“DMA”<br />
Buffer<br />
GPU Ring<br />
– If the command buffer fills, max<br />
buffered frames, Flush(), etc.<br />
head<br />
It’s passed to kernel mode and<br />
GPU addresses are patched<br />
Validate<br />
(KMD)<br />
tail<br />
Then, it’s submitted to the GPU<br />
Copyright © 2015, <strong>Intel</strong> Corporati<strong>on</strong>. All rights reserv ed. *Other names and brands may be claimed as the property of others.<br />
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