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Efficient Rendering with DirectX 12 on Intel Graphics

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CPU/GPU Optimizati<strong>on</strong> Tradeoff<br />

Has recently become far more serious <str<strong>on</strong>g>with</str<strong>on</strong>g> SoCs<br />

– Even if not “CPU bound”, CPU/GPU share power<br />

– More CPU load => less GPU power/performance<br />

Complex CPU optimizati<strong>on</strong>s are not a good idea…<br />

– Tax <strong>on</strong> all applicati<strong>on</strong>s, even well-optimized <strong>on</strong>es<br />

– CPU work can take more power than it saves <strong>on</strong> the GPU!<br />

– Leads to lower overall performance<br />

Copyright © 2015, <strong>Intel</strong> Corporati<strong>on</strong>. All rights reserv ed. *Other names and brands may be claimed as the property of others.<br />

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