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PR-6171IRE Science A STEM Approach - 1st Class

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Earth and the Environment<br />

IN THE SKY AND ON THE LAND<br />

<strong>STEM</strong> project Project<br />

<strong>STEM</strong> Project:<br />

Teacher Notes<br />

Pupils design a day and night scene for a video game using Toondoo and use a video to explain<br />

the scenes and how the video game character interacts with the scenes.<br />

Estimated duration: 2–4 weeks<br />

1. Introduce the project<br />

• Pupils share what video games they have<br />

played. Can you describe what scenes<br />

are in the game? Are they in the day or<br />

the night? What kind of features are in the<br />

scenes? Natural? Constructed?<br />

• Make a T-chart of natural and constructed<br />

features as suggested by the pupils.<br />

• Read the project brief on page 160.<br />

2. Investigate<br />

• View the website as a class. It will be helpful to set<br />

up a login account and give the password<br />

details to pupils when it is their turn to<br />

explore the website in pairs. You may also<br />

wish to pre-prepare a scene to show pupils<br />

what can be done in Toondoo. You can use<br />

DoodleR to free draw or select appropriate<br />

backgrounds and props from the icon<br />

buttons.<br />

• Allow pupils one or two lessons to play<br />

around with Toondoo and familiarise<br />

themselves with how the program works<br />

and all of the icon buttons so they can view<br />

the images and scenes contained within<br />

the program. It is flash based so will only be<br />

accessible on a computer.<br />

• Teachers may wish to use an alternative<br />

program or application.<br />

3. Design, plan and manage<br />

• Pupils select a character in Toondoo and<br />

sketch a rough plan of what their scene will<br />

look like based on this character; i.e. if they<br />

choose a queen as their character then the<br />

background may include a castle, river and<br />

bridges that they need to cross or collect<br />

gems to earn points. A template is provided<br />

on page 163.<br />

• Pupils list what features they want to<br />

include in their day and night scene using<br />

the Venn diagram on page 162. Will some<br />

of the features used in the day scene be<br />

used in the night scene too?<br />

• Pupils write a brief synopsis for their<br />

game using page 164, including how the<br />

character needs to move and what the<br />

character needs to achieve in the day and<br />

night scenes, in order to aid them with their<br />

description for the video presentation to be<br />

recorded later.<br />

4. Make<br />

• Pupils create a day scene and night scene<br />

using Toondoo. Each scene must include<br />

at least one natural and one constructed<br />

feature.<br />

5. Evaluate and refine<br />

• Pupils check that their morning and night<br />

scenes contain at least one natural feature<br />

and one constructed feature, and are<br />

appropriate for day and night landscapes<br />

and skies. Then they will need to make the<br />

appropriate changes.<br />

6. Communicate<br />

• Pupils save and print out their final version<br />

of their day and night scenes from Toondoo<br />

and glue them onto card.<br />

• Pupils record a video explaining their video<br />

game, character and what they need to do<br />

in the day and night scenes, and what part<br />

the features play in the scene. Alternatively,<br />

they can write a script explaining what<br />

happens in each screen.<br />

• Set up a classroom display of the printouts<br />

of the scenes created in Toondoo, or view<br />

the saved files online in your Toondoo<br />

account. Share the videos with the class<br />

and discuss any unusual features for the<br />

day and night landscape and sky. The video<br />

can also be shared via email or submitted<br />

to the school website for friends and family<br />

to watch.<br />

Viewing sample<br />

Prim-Ed Publishing – www.prim-ed.com 978-1-912760-15-2 <strong>1st</strong> <strong>Science</strong>: 159<br />

CLASS<br />

A <strong>STEM</strong> AP<strong>PR</strong>OACH

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