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Wave Propagation in Linear Media | re-examined

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<strong>Wave</strong> functions <strong>in</strong> graphical <strong>re</strong>p<strong>re</strong>sentation<br />

past. It is <strong>in</strong>te<strong>re</strong>st<strong>in</strong>g to notice that they we<strong>re</strong> chie y <strong>re</strong>stricted to quantum mechanical wave<br />

packets. Seem<strong>in</strong>gly, the imag<strong>in</strong>ation of quantum particles mov<strong>in</strong>g like waves was much mo<strong>re</strong><br />

demand<strong>in</strong>g and called for a visualisation rather than the analogous problem of electromagnetic<br />

wave propagation. The<strong>re</strong> a<strong>re</strong> quite a number of examples of computer animation of wave<br />

packets, the rst and nowadays almost legendary one be<strong>in</strong>g that of Goldberg et al. [107],<br />

who analysed the scatter<strong>in</strong>g of a Gaussian wave packet from potential barriers and wells<br />

as early as 1967. To obta<strong>in</strong> the wave functions they did not formulate the wave <strong>in</strong>tegrals,<br />

but <strong>in</strong>stead solved the Schrod<strong>in</strong>ger equation numerically. The method they used is the wellknown<br />

Crank-Nicholson algorithm that essentially is based on an equidistant disc<strong>re</strong>tisation<br />

of the di e<strong>re</strong>ntial equation. This <strong>in</strong> turn leads to a set of <strong>re</strong>cursive equations, and to get<br />

<strong>in</strong>itial values for the <strong>re</strong>cursion, the enti<strong>re</strong> system is placed <strong>in</strong> a box with <strong>in</strong> nitely high walls.<br />

Clearly the walls must be su ciently far away from the <strong>re</strong>gion of <strong>in</strong>te<strong>re</strong>st to avoid <strong>re</strong> ections<br />

dur<strong>in</strong>g the conside<strong>re</strong>d time span. In addition, the <strong>re</strong>solution must be chosen ne enough to<br />

follow the oscillations of the wave function.<br />

The Crank-Nicholson scheme has become the method of choice for many other authors, too.<br />

Coll<strong>in</strong>s et al. [108, 83] did not shoot movies with it, but used it to simulate the evolution of<br />

a Gaussian wave packet <strong>in</strong> order to compa<strong>re</strong> their <strong>re</strong>view of tunnell<strong>in</strong>g time de nitions with<br />

numerical <strong>re</strong>sults. They <strong>re</strong>ported that the disc<strong>re</strong>tisation of the discont<strong>in</strong>uous squa<strong>re</strong> barrier<br />

potential pro le was crucial for the success of the method and had a signi cant <strong>in</strong> uence on the<br />

<strong>re</strong>sults. In the <strong>re</strong>cent past, computers have become powerful enough that this method can even<br />

be employed to generate on-l<strong>in</strong>e animations of wave motion, like <strong>in</strong> the Mathematica-based<br />

example of Robb [109], who comb<strong>in</strong>ed the convenience of a modern mathematical softwa<strong>re</strong><br />

environment with the computational power of a `workhorse' written <strong>in</strong> C. A softwa<strong>re</strong> package<br />

solely dedicated to quantum physics is the program of Hiller et al. [110], which besides many<br />

other functions to explo<strong>re</strong> quantum mechanics, also conta<strong>in</strong>s a section whe<strong>re</strong> the motion of a<br />

wave packet through a given potential structu<strong>re</strong> can be observed.<br />

Somehow di e<strong>re</strong>nt to the afo<strong>re</strong>mentioned examples is that by Merrill [111], who <strong>in</strong> the early<br />

days of computers p<strong>re</strong>sented a simple BASIC program to study the propagation of waves <strong>in</strong> a<br />

dispersive medium. Intended | like all other animation approaches | primarily for students,<br />

it <strong>re</strong>qui<strong>re</strong>d the <strong>in</strong>itial wave form and the dispersion <strong>re</strong>lation to be supplied by the user. By<br />

use of the trapezoidal rule, it then computed the spectrum of the <strong>in</strong>itial wave form as well as<br />

the <strong>in</strong>verse Fourier transform of the wave at some later time.<br />

Try<strong>in</strong>g to p<strong>re</strong>sent mov<strong>in</strong>g pictu<strong>re</strong>s <strong>in</strong> a written work is a practically futile attempt due to<br />

the obvious lack of motion. The<strong>re</strong> is only one conceivable situation whe<strong>re</strong> someth<strong>in</strong>g like a<br />

contiuously ow<strong>in</strong>g time enters an otherwise static book | when a <strong>re</strong>ader quickly thumbs<br />

through the pages without tak<strong>in</strong>g the time to <strong>re</strong>ad through them. While clearly be<strong>in</strong>g undesirable<br />

from the author's po<strong>in</strong>t of view, this opens a subtle possibility to still convey some<br />

<strong>in</strong>formation, even <strong>in</strong>formation a thorough <strong>re</strong>ader would hardly ever <strong>re</strong>cognise. Hence the<strong>re</strong><br />

a<strong>re</strong> two `thumb movies' <strong>in</strong>cluded <strong>in</strong> the outer top corners of the pages. The sequence on the<br />

odd pages shows a Gaussian wave packet tunnell<strong>in</strong>g through a squa<strong>re</strong> barrier like <strong>in</strong> section<br />

4.6. The parameters | for the sake of completeness | a<strong>re</strong> n =4,k=6, =0:8, and D =4.<br />

The displayed spatial range is [,40; 40], and time runs from T = 0 to approximately T = 42.<br />

The barrier has been portrayed as a <strong>re</strong>ctangle, however, its height has no physical signi cance<br />

121

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