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0-9, , , , , , <br />
set the state of the object as outlined below<br />
Step forward through the list of elements of the current type to select<br />
another element.<br />
Step backward through the list of elements of the current type to select<br />
another element.<br />
iterate through the states of the currently selected object<br />
Diagram 13: Keyboard panel<br />
If a certain object has 3 or more states, then two consecutive pairs of keys are associated<br />
with this object. In the display such groups of four keys (or two pairs of keys) are<br />
drawn with a common rectangular frame. Diagram 12 shows a keyboard, where the<br />
keys 2, 5, 3 and 6 are associated with the same turnout.<br />
Each two symbols in the keyboard display represent two keys of the keyboard and show<br />
the current status of the associated object. The upper symbol corresponds with the upper<br />
key, the lower symbol with the lower key of the associated pair of keys. If the upper<br />
symbol is highlighted in black, then the upper key was pressed most recently, if the<br />
lower symbol is highlighted, then the lower key was pressed most recently.<br />
One object of the currently visible group of up to 8 elements is always selected as current<br />
object. The rectangle, that corresponds to this object, is marked with a small arrow<br />
pointing to the right. In Diagram 12 turnout “Southtown East” is currently selected; it<br />
can be operated with 7 and S of the keyboard.<br />
The actions triggered by the upper or lower key, respectively, correspond to the actions<br />
triggered by (lower) and (upper), respectively, in single object operation<br />
and are listed in Table 1. Entering 7, for example, would cause the same effect as<br />
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