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Advanced Building Simulation

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x Figures<br />

8.14 Workflow Modeling Window 208<br />

8.15 Structured format for AF description 210<br />

8.16 Analysis function as central driver in the data exchange topology 211<br />

9.1 Immersive building simulation—hardware and software<br />

dependencies 221<br />

9.2 Immersive simulation—visualization process 223<br />

9.3 Dynamic and static data visualization 223<br />

9.4 Representation of Scalar data 224<br />

9.5 Representation of Vector data 224<br />

9.6 Tensor—local flow field visualization 225<br />

9.7 Structured grid showing regular connectivity 226<br />

9.8 Unstructured grid showing irregular connectivity 226<br />

9.9 Multi-block grid showing subdomains or blocks 226<br />

9.10 Hybrid grid—a combination of structured and unstructured grids 227<br />

9.11 Cartesian grid 227<br />

9.12 Outdoor AR-battlefield augmented reality system (inertial<br />

GPS technology) 228<br />

9.13 Motion-capture of an actor performing in the liveActor<br />

(Optical technology) 229<br />

9.14 Sensors adorn the actor’s body 229<br />

9.15 Generic HMD 230<br />

9.16 A diagram of the CAVE environment 231<br />

9.17 Vector limits of HMD breakaway force 232<br />

9.18 Human vision system’s binocular FOV 232<br />

9.19 Transformation from hardware data to programming data 233<br />

9.20 Latency due to system lag 233<br />

9.21 Test room—plan 234<br />

9.22 Test room—section 235<br />

9.23 Test room—sensor locations 235<br />

9.24 Data computing procedure 236<br />

9.25 CAVE display of CFD thermal data as seen by participants 237<br />

9.26 Participants inside the CAVE environment 238<br />

9.27 Viewer with HMD 240<br />

9.28 Registration of room in real-space 240<br />

9.29 Integration of multimodal interface with AR environment 240<br />

9.30 VRML scaling and Java3D 241<br />

9.31 Interfacing with CFD datasets 241<br />

9.32 VRML calibration 242<br />

9.33 Tracker data smoothing 242

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