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Advanced Building Simulation

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238 Malkawi<br />

(a)<br />

(b)<br />

Figures 9.26 Participants inside the CAVE environment. (See Plate XVIII.)<br />

environmental factors in the three-dimensional geometry of the work place (Malkawi<br />

and Choudhary 1999; Malkawi and Primikiri 2002). As mentioned earlier,<br />

Augmented Reality is an emerging new Human–Computer Interface paradigm that<br />

has the potential to achieve such a goal.<br />

To develop an augmented system, one can test the data visualization capability and<br />

then the issues of integration between simulation and visualization in real-time can be<br />

investigated. Data mapping techniques similar to the ones used in fully immersive environments<br />

can be used for the augmented systems. To account for the real-building<br />

overlay, no geometrical representation will be required. Only data visualization and<br />

interaction paradigms need to be developed. Interaction methods and behavior can<br />

be tested using VRML and then translated into the hardware.<br />

To test the simulation interaction with visualization, one can develop a VRML<br />

model, test its methods and then translate it into AR modules. One such study is a system<br />

that was developed to allow users to remedy problems on site by providing the ability<br />

to try various combinations of building components and test their impact within an<br />

interior space (Malkawi and Choudhary 1999). This system allows users to manipulate<br />

building envelope parameters and materials, invoke a simulation model and display the<br />

heat transfer information and comfort condition using the VRML. The objective is to<br />

develop techniques for the visualization of thermal simulations in a highly interactive

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