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Advanced Building Simulation

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Chapter 8<br />

Developments in interoperability<br />

Godfried Augenbroe<br />

8.1 Introduction<br />

<strong>Building</strong> is a team effort in which many tasks have to be coordinated in a collaborative<br />

process. The aims and tools of the architect, the engineer, and many other players<br />

have to merge into a well-orchestrated design process. Because of the disparity of<br />

software tools, each specialist traditionally operates on an island of isolation until the<br />

time comes to match and patch with other members of the design team. Energy efficiency,<br />

optimal HVAC design, optimal visual, thermal, and acoustic comfort in buildings<br />

can only be accomplished by combining a variety of expert skills and tools<br />

through high bandwidth communication with designers in an inherently complex<br />

group process. What adds to the complexity is that the interacting “actors” come<br />

from separate disciplines and have different backgrounds. Adequate management of<br />

this group process must guarantee that design decisions are taken at the right moment<br />

with the participation of all involved disciplines. To accomplish this, one needs to be<br />

able to execute a wide variety of software applications rapidly and effectively. This<br />

has led to the need for “interoperability” between software applications. For the last<br />

fifteen years, a sustained research effort has been devoted to achieving this in the<br />

Architecture, Engineering, and Construction (A/E/C) industry. This chapter provides<br />

an overview of this work and discusses trends and future objectives of the area. The<br />

focus is on the role of building simulation tools and the typical interface problems<br />

that they pose. What started in the 1960s and 1970s as one-to-one “interfacing” of<br />

applications was soon realized to be non-scalable. In the 1980s therefore work<br />

started on the development of shared central building models, which would relieve<br />

the need for application-to-application interfaces, as depicted in Figure 8.1.<br />

The development of the central model and the interfaces for each application grew<br />

into a new discipline, over time developing its own underpinning methods and tools,<br />

referred to as “product data technology” (PDT). The increased level of connectivity<br />

that could be achieved was termed interoperability, as indeed different applications<br />

would be able to “interoperate” through the shared data model, at least in principle.<br />

The physical data exchange takes place through software interfaces that perform mappings<br />

between global (neutral) and native (simulation view) representations. PDT provides<br />

the tools and methods for information modeling of products and all associated<br />

life cycle processes, with the aim to share that information within and across engineering,<br />

design, manufacturing, and maintenance disciplines. It should be realized that<br />

the building industry has characteristics that make the development of a “building

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