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Advanced Building Simulation

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etter than the others, they suffer from distortion and they are sensitive to object<br />

blocking. These sensors are typically used for motion-capture applications that track<br />

the movement of the body within a three-dimensional space (Figures 9.13 and 9.14).<br />

Table 9.3 provides a sample comparison of different sensor types and their associated<br />

static accuracy position and orientation errors.<br />

DISPLAY<br />

Immersive building simulation 229<br />

Figure 9.13 Motion-capture of an actor performing in the liveActor (Optical technology) (Courtesy:<br />

Salim Zayat, University of Pennsylvania). (See Plate XV.)<br />

Figure 9.14 Sensors adorn the actor’s body (Courtesy: Kevin Monko,Thinkframe). (See Plate XVI.)<br />

Several display mechanisms exist. For fully and partial immersive environments, the<br />

most commonly used displays are HMD, BOOM and CAVE.<br />

Head Mounted Display (HMD) is a complex physical system that integrates the<br />

combiners, optics and monitors into one (Figure 9.15). HMDs typically use either

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