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Advanced Building Simulation

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228 Malkawi<br />

9.2.2.1 Registration<br />

As mentioned earlier, registration requirements and needs are different for various<br />

immersive environments. In completely immersed environments, our eyes do not<br />

notice slight errors since we are not “in” the real scene; but in augmented environments,<br />

slight errors are noticed instantly due to the known phenomenon of our brain—<br />

“visual capture” (Welch and Robert 1978), where visual information overrides all<br />

other senses. In other words, the registration error of a Virtual Environment results in<br />

visual–kinesthetic and visual–proprioceptive conflicts rather than a visual–visual conflict<br />

as seen in the case of an AR system (Pausch et al. 1992). The sensitivity of human<br />

eyes to detect registration errors is extremely high (registration errors range from 0.1<br />

to 1.8mm for position and 0.05� to 0.5� for orientation) and this poses a great challenge<br />

in creating augmented environments without registration error. In AR, the range<br />

of space is limited by the sensor technology used. In general, registration errors are<br />

mainly due to sensors tracking, display configuration and viewing parameters. These<br />

issues will be disussed in the following sections.<br />

SENSORS TRACKING<br />

Sensors track the movement of an object or viewer in terms of position and orientation.<br />

Most commercial sensors have the capability to track six degrees of freedom<br />

(DOF) at any given time-interval. These sensors use different technologies such as<br />

mechanical, electromagnetic, ultrasonic, inertial, and optical. Each of these sensor<br />

technologies has limitations. Mechanical sensors are bounded by the connected<br />

device such as the BOOM. Electromagnetic sensors are prone to distortion due to<br />

metal present in the environment and propagate a high degree of error that changes<br />

with the distance between the sensors and the magnetic transmitter; ultrasonic sensors<br />

suffer from noise and temperature; the inertial sensors drift with time and cannot<br />

determine position (Figure 9.12). Although the optical sensors are comparatively<br />

Figure 9.12 Outdoor AR-battlefield augmented reality system (inertial GPS technology) (Courtesy:<br />

The <strong>Advanced</strong> Information Technology Branch of Information Technology Division at the<br />

Naval Research Laboratory, US Navy). (See Plate XIV.)

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