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Carrara 8 Basic Users Guide - Documentation Center - Daz 3D

Carrara 8 Basic Users Guide - Documentation Center - Daz 3D

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<strong>Carrara</strong> 8 – <strong>Basic</strong> <strong>Users</strong> <strong>Guide</strong><br />

COLLADA and FBX<br />

Import and Export: <strong>Carrara</strong> 8 has many improvements in import and export of industry-standard Collada and<br />

FBX formats. Model and texture a character, rig them for animation, and export to game engines such as Unity <strong>3D</strong><br />

all in one application.<br />

User Interface<br />

Puppeteer: Use the puppeteer tool, as seen in DAZ Studio, to create custom animation scrub palettes for movement,<br />

morphs, positioning, or any other parameter-based attribute. Record your animation scrubs and play them<br />

back as fully-keyframed animations!<br />

CARRARA 7 IMPROVEMENTS<br />

Vertex Modeling Updates: Vertex objects can now be modified while in the Model room without switching back<br />

and forth between rooms.<br />

Content LOD Support: Adds the ability to load and use Level of Detail meshes and control which meshes are<br />

used based on distance from the camera.<br />

UV's<br />

UV UI Enhancements (Standard, Pro): The UV Editor has been expanded allowing editing of UVs in the main<br />

viewport.<br />

UV Unfolding (Pro Only): Adds the ability to unfold UV maps when in the UV Editor.<br />

UV Relax Seams (Standard, Pro): Adds the ability to relax UV seams when in the UV Editor.<br />

<strong>3D</strong> Painting<br />

<strong>3D</strong> Painting (Pro Only): Provides the ability to paint directly on objects using color, shaders, and imported textures.<br />

Also includes real bumps and specularity display in OpenGL<br />

COLLADA<br />

COLLADA Export: Provides export in the COLLADA file format to support the DAZ Studio COLLADA Exporter<br />

and further integration between <strong>Carrara</strong> and DAZ Studio. Currently only available for PCs.<br />

COLLADA Import (Standard, Pro): Provides the ability to import files exported out in the COLLADA file format.<br />

Currently only available for PCs.<br />

Animation<br />

Non-Linear Animation Merge Tracks: Provides an improved interface to create groups of tracks then collapse or<br />

expand the tracks in those groups. Helps optimize the screen space so you can focus on your animation.<br />

OpenGL<br />

Specularity and Bump Display in OpenGL (Pro Only): When in OpenGL mode, specularity and bump can be<br />

seen in real time on the object when supported by the video card. Changes made to the texture for bump and<br />

specularity are updated in real time.<br />

Larger OpenGL Texture Display: Improves <strong>Carrara</strong>’s rendering of textured objects in OpenGL by using higher<br />

texture resolutions when supported by the hardware.<br />

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