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Carrara 8 Basic Users Guide - Documentation Center - Daz 3D

Carrara 8 Basic Users Guide - Documentation Center - Daz 3D

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Objects<br />

Adding Objects<br />

Assemble Room Overview<br />

The Assemble room provides a large document window for working on your scene. When you create a scene, you assemble<br />

the objects, place lighting and cameras, and specify effects used in that scene. You can even apply pre-defined textures to<br />

objects in your scene while in the Assemble room.<br />

The Assemble room is where you arrange objects, cameras, and lights to form a scene. Like the Modeling windows, the As ­<br />

semble room provides up to four separate panes, each containing a different view of your scene. You can change views using<br />

the view layout controls.<br />

The <strong>3D</strong> workspace of the Assemble room is called the universe. The universe is where all objects are displayed,<br />

assembled, and manipulated. <strong>Carrara</strong> uses a coordinate system called the Cartesian coordinate system to reference<br />

positions in the universe. A trio of unique coordinates (X, Y, and Z) is associated with each position in the<br />

universe.<br />

The tools available in this room let you place and manipulate objects and position cameras so you can view, and later render,<br />

your scene from different viewpoints. By default, <strong>Carrara</strong> opens new scenes with one distant light and one conical camera.<br />

You can also begin the modeling process in the Assemble room by dropping some object primitives into a scene. After you<br />

add shaders in the Texture room, switch back to the Assemble room to add modifiers and lights as needed. You can position

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