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Carrara 8 Basic Users Guide - Documentation Center - Daz 3D

Carrara 8 Basic Users Guide - Documentation Center - Daz 3D

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<strong>Carrara</strong> 8 – <strong>Basic</strong> <strong>Users</strong> <strong>Guide</strong><br />

CAMERA ROTATION TOOLS<br />

The Camera Rotation tool has three options, which you access by clicking the arrow that appears at the bottom-right<br />

corner of the tool. The popup menu displays the additional options.<br />

Select the one you want to use:<br />

• Dolly changes the camera's position and orientation while keeping it pointed at the same spot in the<br />

scene.<br />

• Pan works like turning your head: the camera's position in <strong>3D</strong> space does not change when you orient it<br />

in any direction. Refer to "Panning."<br />

• Bank allows you to roll the orientation of the camera without changing its location. Imagine tipping your<br />

head to the side. Refer to "Banking."<br />

NOTE! In isometric views it is not the camera that is moved when using those<br />

shortcuts but the zoom and pan that are modified.<br />

2D View Tools<br />

<strong>Carrara</strong> also provides tools that allow you to pan and zoom the scene in the document window, and to<br />

perform test renders from within the document window. These tools appear along the left side of the<br />

document window by default. They are the "Test Render Tool," the "2D Pan Tool," and the "2D Zoom<br />

Tool."<br />

Test Render Tool<br />

Use the Test Render tool to render an area of your scene in<br />

the Assemble or Storyboard rooms, or in the Scene Preview<br />

window. You can easily check out an effect without rendering<br />

the entire scene.<br />

To use the Test Render tool:<br />

1. Choose the Test Render tool.<br />

2. In the document window, drag a marquee across the<br />

area to be previewed.<br />

3. <strong>Carrara</strong> renders the area you have selected.<br />

To work efficiently, keep the size of your render previews<br />

small. Larger areas take longer to ray trace and require<br />

more memory. If you want to ray trace more than a small<br />

portion of your scene, you might as well do a low resolution<br />

rendering. Refer to "Rendering."<br />

Page 44

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