25.04.2013 Views

Carrara 8 Basic Users Guide - Documentation Center - Daz 3D

Carrara 8 Basic Users Guide - Documentation Center - Daz 3D

Carrara 8 Basic Users Guide - Documentation Center - Daz 3D

SHOW MORE
SHOW LESS

You also want an ePaper? Increase the reach of your titles

YUMPU automatically turns print PDFs into web optimized ePapers that Google loves.

<strong>Carrara</strong> 8 – <strong>Basic</strong> <strong>Users</strong> <strong>Guide</strong><br />

in your scene.<br />

Object Browser/Sequencer Tray: The wide bottom-left box has two tabs that activate the sequencer tray (used for animation),<br />

and the object browser (used for selecting and dragging<br />

content into your scene).<br />

MODEL ROOM<br />

Depending on the version you have, <strong>Carrara</strong> software's<br />

modelers use many of the tools standard to 2D drawing programs<br />

and feature a variety of time saving utilities and tools,<br />

so you can create complex spline-based, polymesh, and<br />

metaball objects quickly and easily.<br />

Modeler Types:<br />

• Primitive modeler<br />

• Vertex modeler<br />

• Spline modeler<br />

• Metaball modeler<br />

•<br />

There are several different modelers in <strong>Carrara</strong> depending on<br />

the version you have. The appropriate modeler opens in the<br />

Model room when you add one of the many different types of primitive objects to your scene. When you double-click a primitive<br />

object in the Assemble Room, <strong>Carrara</strong> switches to the appropriate modeler where you can model them.<br />

Primitive Objects:<br />

Text<br />

• Particle Emitters<br />

• Terrains (shown below)<br />

• Plants<br />

• Volumetric Clouds<br />

• Old Volumetric Clouds<br />

• Surface Replicators<br />

• Replicators<br />

• Hair<br />

• Ocean<br />

• Displacement modeler (Pro only)<br />

To create the objects that go into the scene, you must use a<br />

modeler. The Model room provides different modelers for<br />

various types of objects, including Vertex and Text. Each<br />

modeler has its own window, with individual tools and menu<br />

commands.<br />

The Model room allows you to model and edit the objects in<br />

your scene using one of several types of modelers.<br />

Property Editing:<br />

• Fire<br />

• Clouds<br />

• Fountain<br />

• Formulas<br />

When you are using a modeler, you can view the entire scene<br />

in the Scene Preview window. This helps you keep the object<br />

in context. Refer to "The Interactive Renderer" to learn more<br />

about using the Scene Preview window. Although the Modeling<br />

and Assemble rooms look similar, there are a few ways you can tell which room you're in:<br />

• The title of the room displays in the upper right corner of the screen, alongside the highlighted “wrench”<br />

icon (right).<br />

• The Room Switcher icon for the currently selected room is highlighted.<br />

• In the Assemble room, all the objects in your scene are visible. In a modeler, only the object you're modeling is vis­<br />

Page 22

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!