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Carrara 8 Basic Users Guide - Documentation Center - Daz 3D

Carrara 8 Basic Users Guide - Documentation Center - Daz 3D

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<strong>Carrara</strong> 8 – <strong>Basic</strong> <strong>Users</strong> <strong>Guide</strong><br />

CHANGING THE WORKING BOX<br />

Changing the working box does not affect your existing objects. The orientation of the working box applies only to subsequent<br />

arrangement operations. You can change the working box in several ways to facilitate the assembly of your scenes:<br />

Change plane colors to suit your personal preferences. For more information, refer to "Color Pickers."<br />

Change the size of the working box to simulate the real-world size of your scene.<br />

ALIGNING THE WORKING BOX<br />

The working box is moveable and scalable, so you can set it at different<br />

angles, change its size, and move it away from the origin. In some<br />

cases, you might want to move the working box into other positions.<br />

Aligning to an Object<br />

You can move the working box so it aligns with an object or group of<br />

objects. For example, if you are creating a spaceship, and one of the<br />

wings is at an angle to the rest of the ship, you might want to work in<br />

that angled coordinate system to easily maneuver objects relating to<br />

the wing.<br />

This feature aligns and repositions the working box around a selection,<br />

which is useful for creating large scenes where you would otherwise<br />

run out of grid. It is also useful for creating an object or a motion path<br />

that is set at an angle to the overall orientation of the scene.<br />

To send the working box to an object or group:<br />

1. Select an object or group.<br />

2. Choose View > Send Working Box to Object. <strong>Carrara</strong> sets the working box planes parallel to the<br />

bounding box planes of the selected object or group bounding box. The coordinate systems of the working<br />

box and the object (or group) are aligned.<br />

You'll find it particularly useful to move the working box when you want to model or view a specific part of a vertex object. You<br />

can also drag the planes of the working box separately. If you drag a plane far enough, you will drag the working box along<br />

with it, re-centering the working box in the universe.<br />

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