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Carrara 8 Basic Users Guide - Documentation Center - Daz 3D

Carrara 8 Basic Users Guide - Documentation Center - Daz 3D

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<strong>Carrara</strong> 8 – <strong>Basic</strong> <strong>Users</strong> <strong>Guide</strong><br />

TEXTURE ROOM<br />

After you add content, you can create or modify shaders to enhance the realism. <strong>Carrara</strong> features state-of the-art shading<br />

technology, which lets you apply colors and surface textures to your objects. You can apply shaders that emulate wood grain<br />

or marble, or customize effects like bump, transparency, and reflection.<br />

The Texture room is where you create, edit, and apply shaders to all or part of an object. Use shaders to create almost any<br />

kind of surface you can imagine. Shaders define aspects of the surface of an object, such as the color, texture, reflectiveness,<br />

and transparency.<br />

You can apply a Multi-Channel shader to an object or create a Layers List shader that combines several sub- shaders into<br />

one composite shader to create more complex effects. Each shader becomes a part of the scene and is referred to as a Master<br />

shader.<br />

You can also see a preview of your scene while you are shading objects or creating a shader. To learn more about shaders,<br />

refer to "What are Shaders?."<br />

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