25.04.2013 Views

Carrara 8 Basic Users Guide - Documentation Center - Daz 3D

Carrara 8 Basic Users Guide - Documentation Center - Daz 3D

Carrara 8 Basic Users Guide - Documentation Center - Daz 3D

SHOW MORE
SHOW LESS

You also want an ePaper? Increase the reach of your titles

YUMPU automatically turns print PDFs into web optimized ePapers that Google loves.

<strong>Carrara</strong> 8 – <strong>Basic</strong> <strong>Users</strong> <strong>Guide</strong><br />

Modeling Room Preferences<br />

To set Modeling Room preferences:<br />

1. Choose File > Preferences.<br />

2. Choose Modeling Room from the pop-up<br />

menu.<br />

3. Set options as desired for Master Object Ambiguity:<br />

◦ Edit the Master: Edits all instances of a particular<br />

master object.<br />

◦ Create a New Master: Creates a new master<br />

object for the current instance, and leaves other<br />

instances unchanged.<br />

◦ Same Choice for All Masters: This option does<br />

not display the dialog when you edit an instanced object, and uses previous settings.<br />

Shader Editor Preferences<br />

To set Shader Editor preferences:<br />

1. Choose File > Preferences.<br />

2. Choose Shader Editor from the pop-up menu.<br />

3. The options that you can set for the Shader Editor preferences<br />

are as follows:<br />

• Automatically Adjust Split Bar: Automatically<br />

adjusts the position of the split bar in the shader<br />

editor window.<br />

• Filter Shaders According to Context in<br />

Popup:<br />

• Automatically Create Mapping Shaders for<br />

Object:<br />

• Filter Simple Sub-Shaders from Tree (only in<br />

Explorer View): When displaying complex shaders, filters out the display of sub-shaders to simplify<br />

the shader tree.<br />

Shading Room Preferences<br />

To set Shading Room preferences:<br />

1. Choose File > Preferences.<br />

2. Choose Shading Room from the pop-up menu.<br />

3. The options that you can set for the Shading Room preferences<br />

are as follows:<br />

• Edit the Master: Edits all instances of a particular<br />

master shader.<br />

• Create a New Master: Creates a new shader for the<br />

current instance, and leaves other instances unchanged.<br />

• Same Choice for All Masters: This option does not display the dialog when you edit an instanced<br />

shader, and uses previous settings.<br />

Page 38

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!