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The Case Study of Sherlock Holmes (2009) - Scholarly Commons ...

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Literature Review<br />

I began my research by examining the commercialisation <strong>of</strong> storytelling‟s three<br />

traditional social functions and expanding upon cultural studies theory <strong>of</strong> the media‟s<br />

manipulation <strong>of</strong> the audience. This avenue <strong>of</strong> research led to examine how my research<br />

would be positioned within the objectivist/relativist debate, and whether my<br />

methodological position was that <strong>of</strong> positivism or naturalism. As a result, I was<br />

prompted to research the cultural studies definition <strong>of</strong> the audience and my intentions as<br />

a researcher towards it. This audience-theory approach evolved into an examination <strong>of</strong><br />

popular and academic definitions <strong>of</strong> fans and fandom, which took my research towards<br />

an analysis <strong>of</strong> Abercrombie and Longhurst‟s continuum (1998) and Bourdieu‟s<br />

economic class system (as cited in Hills, 2002). <strong>The</strong>se two theories form the foundation<br />

for my research. Each embodies the idea that fandom is a state relative to a viewer‟s<br />

progression on a continuum. Similarly, the idea <strong>of</strong> fandom being defined by degrees is<br />

supported by McLuhan‟s media-related proposition that the “medium is the message”<br />

(as cited in Mulder, 2004, p. 16); an examination into the audience‟s commercial value<br />

and programmed response.<br />

Cultural studies<br />

<strong>The</strong> storytelling process<br />

Storytelling is a cultural tool through which social functions are shared and taught.<br />

Gerbner (1999) describes three specific kinds <strong>of</strong> story, which I named stories <strong>of</strong><br />

illumination, information and instigation. Illumination refers to Gerbner‟s (1999)<br />

stories <strong>of</strong> the first kind . . . [their function is to] illuminate the . . . invisible<br />

relationships and hidden dynamics <strong>of</strong> life. Fairytales, novels . . . and other forms<br />

<strong>of</strong> creative imagination and imagery [act as] the basic building blocks <strong>of</strong> human<br />

understanding. (p. ix)<br />

<strong>The</strong> second social function <strong>of</strong> a story is information. A story should “give emphasis and<br />

credibility to selected parts <strong>of</strong> each society‟s fantasies <strong>of</strong> reality” (Gerbner, 1999, p. x).<br />

Today however, technology encourages almost anything, and so does commerce.<br />

Consequently, the story‟s third social function is instigation. Often used as a<br />

commercial tool, “these are stories <strong>of</strong> value and choice. <strong>The</strong>y present things, behaviours<br />

or styles <strong>of</strong> life as desirable (or undesirable) . . . Stories <strong>of</strong> the third kind clinch the first<br />

8

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