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Hollywood Utopia

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particular) would have approved ‘of a film that seems to preach peace while<br />

depicting a future of Hobbesian struggle for survival between psychopathic<br />

machines and a tribe of Nietzschean human warriors’ (French 1996: 11). But<br />

taking up Robins’s criticism: cyberpunk, surfing, or ‘bumper sticker<br />

libertarianism’, ‘is neither progressive nor democratic and despite all the rhetoric<br />

of networking, it is hardly communitarian’ (Robins 1996: 90). Yet this was the<br />

contradictory dream of many from the Easy Rider milieu to ‘Trekies’ in science<br />

fiction. The maxim of cyberpunk is that ‘information wants to be free’ (Sardor et<br />

al. 1996: 89). Cyberspace provides a potentially new anarchic frontier for white<br />

colonists, where hackers can be equated with modern rebel frontiers men.<br />

George Bataille pushes Cameron’s generalised assertion regarding the ontological<br />

needs of human beings to assert that they are, first and foremost, creatures of<br />

excess. ‘Humans gain pleasure from expenditure, waste, festivities, sacrifice,<br />

destruction.’ Indeed, for Bataille, these underlying ontological principles, which<br />

are manifest in nature as ‘universal laws’, are (in fact) more fundamental than<br />

economies of production and utility (cited in Williams 1998: 66). While such<br />

pleasure may help to explain the universal success of both Titanic and T2,<br />

alternatively this form of excess, focusing on bodily pleasures and physical<br />

destruction, can also articulate and signify the polar opposite. For example, saving<br />

the planet as the Terminator finally does - with an act of supreme self-sacrifice -<br />

can simultaneously count as the ultimate (if ‘regressive’) act of heroic agency for<br />

any representative human protagonist. At the same time, we cannot forget that this<br />

action takes place within the lived body of a postmodern cyborg agent, which by its<br />

nature serves to continually problematise such ontological surety.<br />

This grand anti-narrative trend involving human transformations (or becomings),<br />

often packed within a self-reflexive comic format, has become in varying degrees<br />

dominant within the new mega-science fiction blockbuster, with often<br />

contradictory manifestations of excess being the primary visceral residue. The<br />

concluding comic-book fight between the ‘good’ and ‘evil’ Terminators, as they<br />

tear apart each other’s prosthetic bodies, at an overt level articulates conventional<br />

generic and narrative resolution. But at the same time this destructive action<br />

projects a multi-sensory excessive experience which conflates ethical issues within<br />

the leaky boundaries between human and non-human bodies. Such conflicts are<br />

less effective, however, when cyborg aliens are reduced to mere two-dimensional<br />

machines, as in the original discussed above. Nevertheless, ‘high concept’ (if<br />

necessarily contradictory), action-packed texts continue to be dismissed as simply<br />

mindless special-effects vehicles.<br />

The cyborg-driven science fiction film, together with other dystopic future films,<br />

can be convincingly read against the grain as serving to critique not only possible<br />

futures but also the present. T2, in particular, clearly cites contemporary human<br />

5 Postmodern Science Fiction 201

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