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i Entire installation instructions for the Baldur's Gate Mega-Mod

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INTRODUCTION<br />

After <strong>the</strong> release of Baldur’s <strong>Gate</strong> II: Throne of Bhaal (ToB), some players didn’t want <strong>the</strong> adventure to end and took it<br />

upon<br />

<strong>the</strong>mselves to write new modules and modifications (“mods”). These mods could be installed on top of Baldur’s<br />

<strong>Gate</strong> and added new NPC’s, new areas, new equipment, and most important, new adventures.<br />

With <strong>the</strong> WeiDU-Installer and <strong>the</strong> BGT-WeiDU <strong>Mod</strong> it is now possible to play Baldurs <strong>Gate</strong> with not just one or two<br />

o<strong>the</strong>r mods, but to combine <strong>the</strong> majority of mods created up until now into one single epic game.<br />

With <strong>the</strong> Baldur’s <strong>Gate</strong> Trilogy - WeiDU (BGT-WeiDU) mod you can customise your BG game world as you like:<br />

1. You can play BG1 and BG2 with a selection of <strong>the</strong> available mods.<br />

2. You can play BG1 and BG2 with only some NPCs to be able to take <strong>the</strong>m into your party.<br />

3. You can play BG1 and BG2 with additional quests.<br />

4. However, it is also possible to install all existing mods <strong>for</strong> a huge, unique playing experience. These instrutions<br />

are intended <strong>for</strong> this type of megamod <strong>installation</strong>.<br />

The BiG World Project aims to merge all games of <strong>the</strong> Baldur’s <strong>Gate</strong> series and <strong>the</strong> additional contents created by its<br />

community into one massive adventure, including a modification of BG1 to run BG1 with <strong>the</strong> more modern engine of<br />

BG2, plus <strong>the</strong> added functionality of ToB expansion.<br />

Now new functions introduced in BG2 are also available <strong>for</strong> BG1. This means, BG1 utilises <strong>the</strong> same graphic art as<br />

BG2, <strong>the</strong> same character kits, <strong>the</strong> same magic and <strong>the</strong> same rules. This provides even those who know BG1 off by<br />

heart with a new playing experience. Included is a transition from BG1 to BG2.<br />

BiG World Project is constantly going through changes to acquire a more stable and bug free version with every new<br />

update.<br />

Many developers try <strong>for</strong> a stable “core” of <strong>the</strong> big mods toge<strong>the</strong>r with BGT and BP which can <strong>the</strong>n be complemented<br />

with a wide range of smaller mods.<br />

When installing additional smaller mods or NPCs it is strongly recommended to obey <strong>the</strong> <strong>installation</strong> <strong>instructions</strong><br />

instead of installing haphazardly. Many of <strong>the</strong> mods <strong>for</strong> instance, are compatible in one order but not in ano<strong>the</strong>r, and<br />

many of <strong>the</strong> single components, in particular <strong>the</strong> tweaks, are conflicting.<br />

The reason <strong>for</strong> this is that most mods were developed as sole extensions <strong>for</strong> BG1 or BG2. At that time none of <strong>the</strong><br />

modders conceived of a megamod <strong>installation</strong>. There<strong>for</strong>e, some of <strong>the</strong> older mods especially, simply replace one or<br />

several files with <strong>the</strong>ir own. The next mod <strong>the</strong>n cannot find <strong>the</strong> necessary files because <strong>the</strong>y have already been<br />

changed.<br />

This order takes into consideration all interactions known about at this point. The whole <strong>installation</strong> procedure is faultless.<br />

That does not mean however, that <strong>the</strong> mods <strong>the</strong>mselves are faultless.<br />

Note: <strong>the</strong> more mods you install, <strong>the</strong> greater <strong>the</strong> risk that conflicts, undiscovered up until now, will appear. We endeavour<br />

to lower this risk despite <strong>the</strong> large number of mods.<br />

Not all available mods <strong>for</strong> Baldurs <strong>Gate</strong> are referred to in <strong>the</strong> <strong>instructions</strong> at <strong>the</strong> moment. In some cases <strong>the</strong>se are<br />

mods which are not yet compatible with <strong>the</strong> BiG World project. However, we do everything we can to make <strong>Mod</strong>s compatible<br />

with <strong>the</strong> <strong>Mega</strong><strong>Mod</strong> and it may be that a mod of this sort will soon be listed in <strong>the</strong> <strong>instructions</strong>. There are also<br />

mods which we cannot include in <strong>the</strong> BiG World project or have taken back out of <strong>the</strong> <strong>instructions</strong>. With concern <strong>for</strong><br />

<strong>the</strong> best possible play experience, we have eliminated some NPCs with few or no contents as well as <strong>the</strong> Iron <strong>Mod</strong>ders.<br />

You do not need to read <strong>the</strong> whole guide! Read carefully <strong>the</strong> chapters 1 - 3 and <strong>the</strong>n let's go! The detailed<br />

<strong>instructions</strong> in <strong>the</strong> next chapters are intended <strong>for</strong> reference in <strong>the</strong> event that you want to change<br />

something or to see what happens and why.<br />

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