30.10.2012 Views

i Entire installation instructions for the Baldur's Gate Mega-Mod

i Entire installation instructions for the Baldur's Gate Mega-Mod

i Entire installation instructions for the Baldur's Gate Mega-Mod

SHOW MORE
SHOW LESS

You also want an ePaper? Increase the reach of your titles

YUMPU automatically turns print PDFs into web optimized ePapers that Google loves.

WARNING: cannot verify action ~SetTokenObject(“DORCNAME”,)~:<br />

Failure(“lexing: empty token”)<br />

should say: ~SetTokenObject(“DORCNAME”,PLAYER1)~<br />

WARNING: cannot verify trigger ~CheckStatGT(Player,12,CHR)~: Not_found<br />

should say: ~CheckStatGT(Player1,12,CHR)~<br />

These and all similar warnings signify typos from <strong>the</strong> mod author which cause an error in <strong>the</strong> ACTION.IDS.<br />

The suitable script block will fail in <strong>the</strong> game..<br />

WARNING: cannot verify action ~Global(“freebae”,”GLOBAL”,1)~: Parsing.Parse_error<br />

should say: ~SetGlobal(“freebae”,”GLOBAL”,1)~<br />

These and all similar warnings signify errors which cause an error in <strong>the</strong> ACTION.IDS. The suitable script<br />

block will fail in <strong>the</strong> game.<br />

It is astonishingly difficult to compare <strong>the</strong> Debug file and <strong>the</strong> program code to find a problem which is caused<br />

by a single missing type!<br />

The errors shown are only examples of similar errors. These errors were of course corrected a long<br />

time ago!<br />

3. Error in <strong>the</strong> program code<br />

APPENDIX<br />

Messages like <strong>the</strong> following must be exactly checked anyway. Whe<strong>the</strong>r an error is slight or not, depends on<br />

<strong>the</strong> fact which block is changed: it can mean that some scripts are not installed and <strong>the</strong>reby some creatures<br />

are not as clever as provided, however, can lead also to serious malfunction in <strong>the</strong> game.<br />

WARNING: cannot find block matching [BGTTweak/3/xKAGAIN.BAF]<br />

These and all similar warnings, point out that <strong>the</strong> block to which something should be added has already been<br />

changed by a previous mod, which is why this action has failed.<br />

Warning: cannot find block matching [redemption/bcs/ AR6200asc.bcs]<br />

A special case of <strong>the</strong> previous one: Redemption and Longer Road search not only <strong>for</strong> specific script blocks,<br />

but also <strong>for</strong> blocks in files in <strong>the</strong> override folder. If <strong>the</strong>y are biffed, <strong>the</strong> <strong>installation</strong> fails.<br />

Not enough arguments to [NumTimesTalkedTo]. Recovering.<br />

These and all similar warnings signify an error in <strong>the</strong> mod. The corresponding script block or dialogue will fail<br />

in <strong>the</strong> game.<br />

- 242 -

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!