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Op Amps for Everyone - The Repeater Builder's Technical ...

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Chapter 17<br />

Circuit Board Layout Techniques<br />

Bruce Carter<br />

17.1 General Considerations<br />

Prior discussions have focused on how to design op amp circuitry, how to use ICs, and<br />

the usage of associated passive components. <strong>The</strong>re is one additional circuit component<br />

that must be considered <strong>for</strong> the design to be a success — the printed circuit board on<br />

which the circuit is to be located.<br />

17.1.1 <strong>The</strong> PCB is a Component of the <strong>Op</strong> Amp Design<br />

<strong>Op</strong> amp circuitry is analog circuitry, and is very different from digital circuitry. It must be<br />

partitioned in its own section of the board, using special layout techniques.<br />

Printed circuit board effects become most apparent in high-speed analog circuits, but<br />

common mistakes described in this chapter can even affect the per<strong>for</strong>mance of audio circuits.<br />

<strong>The</strong> purpose of this chapter is to discuss some of the more common mistakes made<br />

by designers and how they degrade per<strong>for</strong>mance, and provide simple fixes to avoid the<br />

problems.<br />

In all but very rare cases, the PCB layout <strong>for</strong> analog circuitry must be designed such that<br />

the effect of the PCB is transparent to the circuit. Any effect caused by the PCB itself<br />

should be minimized, so that the operation of the analog circuitry in production will be the<br />

same as the per<strong>for</strong>mance of the design and prototype.<br />

17.1.2 Prototype, Prototype, PROTOTYPE!<br />

Normal design cycles, particularly of large digital boards, dictate layout of the PCB as<br />

soon as possible. <strong>The</strong> digital circuitry has been simulated, but in most cases, the production<br />

PCB itself is the prototype, and may even be sold to a customer. Digital designers can<br />

correct small mistakes by implementing cuts and jumpers, reprogramming gate arrays or<br />

flash memories, and go on to the next project. This is not the case with analog circuitry.<br />

Some of the common design mistakes discussed in this chapter cannot be corrected by<br />

the cut and jumper method. <strong>The</strong>y can and will render the entire PCB unusable. It is very<br />

17-1

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