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6 modules - PI-VR GmbH

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6.2 Animation• Oscillate: Runs the curve forwards and backwards alternately in an endlessmode.• Linear: The curve will continue linear to the basis of the keyframe’s tangent.» Key All Channels: Creates a key at the current frame for all object attributeslisted in the Curve Editor’s Scenegraph.» Key All Selected Channels Types: When selecting several objects, all objects canbe edited for the same channels at the same time.» Key Selected Channels: Creates a key at the current frame for the selectedattributes in the Curve Editor’s Scenegraph.» Create Block: A Block is a bin which can store animations. The animation canbe accessed and edited at any later time. Blocks can be used in the ClipEditorto arrange more complex animations. Objects may have an unlimited amountof Blocks. Each Block’s length is individually starting from the first keyframeposition to the last keyframe position. When a Block is selected, the keyedanimation curves will be drawn. To create an Animation Block press the Blockbutton.» Snap to Grid Options:• Time: Allows to snap to the time (x-)axis by an integer step.• Value: Allows to snap to the value (y-)axis by an integer step.» Tangents Tangents describe the entry and exit of a key’s curve segments. Thismenu operates on the shape of curve segments around selected keys.» Constant: Specifying a stepped tangent creates an animation curve whose outtangent is a flat curve. The curve segment is flat (horizontal), so the valuechanges at the key without gradation.» Linear: Specifying a linear tangent creates an animation curve as a straight linejoining two keys. A linear in and out tangent results in a straight line bfeoreand behind the curve segment.149

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