11.07.2015 Views

6 modules - PI-VR GmbH

6 modules - PI-VR GmbH

6 modules - PI-VR GmbH

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3.1 Menus» Medium: Enables medium quality realtime antialiasing. In raytracing mode, 8samples per pixel are traced to improve the quality.» High: Enables high quality realtime antialiasing. In raytracing mode, 16 samplesper pixel are traced to improve the quality.» Advanced OpenGL Settings» Wireframe: The wireframe button toggles wireframe rendering to on or off. Allcurrently selected objects are drawn in the set render mode and an additionalwireframe mode. The wireframe colour can be set in: Edit » Preferences »Render Options » Wireframe.» Two-Sided Lighting: Enables/Disables two sided lighting. It allows to illuminatethe backside of a polygone correctly.» Realtime shadow: Activates/deactivates real time shadows. Only available inOpenGL mode.» Ambient Occlusion Shadows: Activates Ambient Occlusion calculation.» Geometry Light Sources: Only active if ”Realtime shadow” is selected. Treatsself-illuminated geometries as light source. Only in OpenGL render mode.» Backface Culling: Activates/deactivates backface culling. Backface culling allowsto render only the faces with normals pointing to the camera.» Occlusion Culling: Renders visible geometries only.» Depth Only Pass: Depth Only Pass renders the scene once using only the depthvalues. It can be used for optimization with complex shaders.» Postprocessing: Enables/disables postprocessing in OpenGL mode. Postprocessingis enabled by default in raytracing mode. It allows to use postprocessingsettings in OpenGL mode (like exposure, whitepoint and saturation).» Interactive Material Preview Toggles the interactive material preview. When activated,you can drag a material from the Material Editor over any object in thescene and <strong>VR</strong>ED immediately applies the material to the object. When you drop45

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