11.07.2015 Views

6 modules - PI-VR GmbH

6 modules - PI-VR GmbH

6 modules - PI-VR GmbH

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7.1 Truelight Materials7.1.23 Sphere EnvironmentEnvironments enable to add realistic reflections and lightsources to the scene. SphereEnvironments are required by every Truelight Material. They deliver the precomputedimage based lighting (IBL) for any Truelight Material they are assigned to. The lightingof a Truelight Material can be adjusted with the settings of the Sphere Environment.Each Sphere Environment can be assigned as an input node of each Truelight Materialin the Material Editor (see General Truelight Material Settings » Common » Environment).The Sphere Environment is a single sided shader in OpenGL rendering mode.» Sphere Environment Material Settings» Environment: Loads the HDR image to be used as light source. The HDR imagewill also be used as environment, which will be reflected on reflective surfacesin OpenGL rendering. In raytraced rendering the 3D space will be reflected inthe surfaces.» Create Light Sources: Creates light sources according to light spots in the HDR-289

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