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»AUTODESKVRED PROFESSIONAL 2014Doc
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Table of Contents44.4 Color Managem
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Table of Contents6.3.5 Sequencer .
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1 GETTING STARTEDThis topic provide
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1.1 What’s New» New Measured BRD
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1.2 System Requirements1.2 System R
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1.3 Installation using Windows1.3 I
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1.3 Installation using Windows5. Th
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1.4 Licensing using a network licen
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1.5 Licensing using a standalone li
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1.5 Licensing using a standalone li
- Page 29 and 30: 2 USING VREDThis chapter contains b
- Page 31 and 32: 2.3 Selection» Shift + Click RMB t
- Page 35 and 36: 3 MENUS AND TOOLBARSThis chapter pr
- Page 37 and 38: 3.1 Menus» Add Adds files to the c
- Page 39 and 40: 3.1 Menus• VRML Geometry - .vrml
- Page 41 and 42: 3.1 Menus» Use Depth Selection: Al
- Page 43 and 44: 3.1 Menus» Renderpasses Rendering
- Page 45 and 46: 3.1 Menusor with photon mapping and
- Page 47 and 48: 3.1 Menus» Medium: Enables medium
- Page 49 and 50: 3.1 Menus» Create Camera VRED prov
- Page 51 and 52: 3.1 Menusa specific frame of an ani
- Page 53 and 54: 3.1 Menus• Frame Sync: Syncs the
- Page 55 and 56: 3.1 Menus» Layout Contains options
- Page 57 and 58: 3.3 Status Bar» Zoom to Selected O
- Page 61 and 62: 4 PREFERENCESThis chapter provides
- Page 63 and 64: 4.5 Devices4.5 Devices» Space Mous
- Page 65 and 66: 4.7 FileIO4.7 FileIOSets the global
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- Page 69 and 70: 4.7 FileIO» Write Compatible (
- Page 71 and 72: 4.8 Import» Writer» Inline Textur
- Page 73 and 74: 4.9 Main Window4.9 Main Window» Ba
- Page 75 and 76: 4.13 Render Options» Downscale Qua
- Page 77 and 78: 4.13 Render Options» Disable Main
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- Page 85 and 86: 4.15 Script4.14.4 Advanced» Cluste
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- Page 90 and 91: 5 SCENEGRAPH5.1 CreateAll functions
- Page 92 and 93: 5 SCENEGRAPHany dedicated host comp
- Page 94 and 95: 5 SCENEGRAPH» Copy Animations Copi
- Page 96 and 97: 5 SCENEGRAPH» Group by Material Gr
- Page 98: 5 SCENEGRAPH» Select All Selects a
- Page 102 and 103: 6 MODULES• Viewpoint: Export all
- Page 104 and 105: 6 MODULES102· 1/3.2” (4.536 w, 3
- Page 106 and 107: 6 MODULES104· Shoulder Strength: C
- Page 108 and 109: 6 MODULES• Principal Point Offset
- Page 110 and 111: 6 MODULES» Spot Light A Spot Light
- Page 112 and 113: 6 MODULES» Cast Shadow on Shadow M
- Page 114 and 115: 6 MODULES» Right mouse context men
- Page 116 and 117: 6 MODULES» Copy: CTRL + C» Paste:
- Page 118 and 119: 6 MODULES116• Apply to Selected N
- Page 120 and 121: 6 MODULES118» Edit:scrolling throu
- Page 122 and 123: 6 MODULESWhether a filter is active
- Page 124 and 125: 6 MODULESsettings will be interacti
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- Page 128 and 129: 6 MODULES» Override Material Color
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6 MODULES128
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6 MODULES130• Normal Consistency:
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6 MODULES132
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6 MODULES· Polygon Level: Hidden p
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6 MODULES6.1.8 VariantsScene » Var
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6 MODULES• Right mouse context me
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6 MODULES6.1.9 Variant SetsScene »
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6 MODULESvariant set can be activat
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6 MODULES6.1.10 OptimizeScene » Op
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6 MODULES» Octree: Creates an octr
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6 MODULES» View» Cut: Cuts select
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6 MODULES» Flat: Sets in and out t
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6 MODULES6.2.2 Timeline» 1 Sets th
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6 MODULES6.2.3 Clip MakerAnimation
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6 MODULES» Icon bar» Create clip:
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6 MODULES6.2.5 AnimationAnimation
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6 MODULES6.3 Interaction6.3.1 Trans
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6 MODULES162» Scaling• Scale (x,
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6 MODULES6.3.2 AnnotationInteractio
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6 MODULES6.3.3 ClippingInteraction
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6 MODULESby clicking on the Pick Cl
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6 MODULESof the measurement list. Y
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6 MODULES• Distance: Shows the mi
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6 MODULESvalue. Actions cannot be r
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6 MODULES176» setSnapshotICCProfil
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6 MODULES178• alpha: Sets the sta
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6 MODULES180» pauseAnimation: Paus
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6 MODULES182Gauss, 9 = Sharp BSplin
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6 MODULES6.3.6 Touch SensorInteract
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6 MODULES6.3.7 TrackingInteraction
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6 MODULES» Bodies: Bodies probably
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6 MODULES6.4 Rendering6.4.1 Render
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6 MODULES192dynamic range will be l
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6 MODULES194» Renderpasses:• Exp
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6 MODULES196· Clamping the image v
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6 MODULES198spectral information fo
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6 MODULES200occlusion and indirect
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6 MODULES2020 it is often sufficien
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6 MODULES· Monitor ICC Profile•
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6 MODULES206· Passive Stereo· Act
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6 MODULES• Get Network Host IDs:
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6 MODULES» Visible Sets the attrib
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6 MODULES6.4.4 Surface AnalysisRend
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6 MODULES214is enabled via “Show
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6 MODULES6.5 Scripting6.5.1 Termina
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7 MATERIALS REFERENCE7.1 Truelight
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7.1 Truelight Materials» Subsurfac
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7.1 Truelight Materialsmode is more
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7.1 Truelight Materials» Displacem
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7.1 Truelight Materials» Override
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7.1 Truelight Materials» Sort Key
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7.1 Truelight Materialsthe more dif
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7.1 Truelight Materials• Use ICC
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7.1 Truelight Materials• Repeat M
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7.1 Truelight Materialssmooth, the
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7.1 Truelight Materials7.1.4 Carbon
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7.1 Truelight Materials» Bump» Us
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7.1 Truelight Materials» Roughness
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7.1 Truelight Materials7.1.6 Enviro
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7.1 Truelight Materials» Blending:
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7.1 Truelight Materials» Select Me
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7.1 Truelight Materials» Use Textu
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7.1 Truelight Materials7.1.10 Light
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7.1 Truelight Materials7.1.12 Measu
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7.1 Truelight Materials7.1.13 Measu
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7.1 Truelight Materials7.1.14 Offic
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7.1 Truelight Materials7.1.15 Metal
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7.1 Truelight Materials7.1.16 Multi
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7.1 Truelight Materialsform the sam
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7.1 Truelight Materials» Use Textu
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7.1 Truelight Materials7.1.18 Plast
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7.1 Truelight Materials» Use Textu
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7.1 Truelight Materials• Repeat U
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7.1 Truelight Materialsdirectly fac
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7.1 Truelight Materials• Repeat M
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7.1 Truelight Materialsreflection.
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7.1 Truelight Materials• Use ICC
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7.1 Truelight Materials• Solid: R
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7.1 Truelight Materialsquality yiel
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7.1 Truelight Materials» Whitebala
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7.1 Truelight Materials7.1.23 Spher
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7.1 Truelight Materialsthe HDR Ligh
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7.1 Truelight Materials7.1.24 Switc
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7.1 Truelight Materials» Reflectiv
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7.1 Truelight Materials7.1.26 Tripl
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7.1 Truelight Materials• Link Rep
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7.1 Truelight Materials» Use Textu
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7.1 Truelight Materials• Fast: Us
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7.1 Truelight Materials» Diffuse T
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7.1 Truelight Materials· Decal: Th
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7.1 Truelight Materials» Cloth Pre
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7.1 Truelight Materials• Input Ga
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7.2 OpenGL Materials7.2 OpenGL Mate
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7.2 OpenGL Materials7.2.2 PhongThe
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7.2 OpenGL Materials7.2.3 ChunkCrea