11.07.2015 Views

6 modules - PI-VR GmbH

6 modules - PI-VR GmbH

6 modules - PI-VR GmbH

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7 MATERIALS REFERENCEuse precomputed Ambient Occlusion values. Instead it calculates shadowsbased on the active environment.· Precomputed + IBL: The new Precomputed + IBL Mode uses precomputedindirect illumination and samples the environment. It replacesthe old Fast Global Illumination mode.· Full Global Illumination: The Full Global Illumination Mode doesn’t useany precomputed values but accurately samples everything in a physicallybased approach. Note that other features like Photon Mappingrequire the rendermode to be set to Full Global Illumination.» Override Reflection Sampling Quality: If enabled, the setting overrides theglobal sampling quality for reflections/refractions.• Interactive Quality: Sets the reflection/refraction sampling quality duringinteractive rendering.• Still Frame Quality: Sets the reflection/refraction sampling quality duringstill-frame rendering.» Override IBL Sampling Quality: If enabled, the setting overrides the global IBLSampling quality for sampling the environment map.• Interactive Quality: Sets the IBL sampling quality during interactive rendering• Still Frame Quality: Sets the IBL sampling quality during still-frame rendering» Common The common settings define material settings that are present in allBRDF materials.228» Occlusion Color: Sets the shader’s pre-calculated ambient occlusion color.» Occlusion Intensity: Sets the shader’s pre-calculated ambient occlusion intensity» Compress Textures (OpenGL): Compresses all used textures to reduce memoryusage.

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