11.07.2015 Views

6 modules - PI-VR GmbH

6 modules - PI-VR GmbH

6 modules - PI-VR GmbH

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3 MENUS AND TOOLBARS• Translucency IBL Illumination• Translucency Light Illumination• Translucency Indirect Illumination• Specular Indirect Illumination» Auxiliary Channels:• Occlusion• Mask• Depth• Normal• Position• View» Vertex/Face Normal Rendering Activates the Vertex and Face Normal renderingmode. All objects are rendered with green, blue, gold or magenta shading.Each color gives feedback about each normal direction.» Green: Face and Vertex Normals are consistent and point towards the camera.» Blue: Face and Vertex Normals are consistent and point away from the camera.» Gold: Face and Vertex Normals are inconsistent. The Face Normals point awayfrom the camera, while the Vertex Normals point towards the camera.» Magenta: Face and Vertex Normals are inconsistent. The Face Normals pointtowards the camera, while the Vertex Normals point away from the camera.» Ambient Occlusion Rendering Activates the Ambient Occlusion rendering mode.The Ambient Occlusion rendering shows a grayscale rendering, in which thepre-calculated ambient occlusion can be evaluated.» Indirect Illumination Rendering Activates the Indirect Illumination rendering mode.The Indirect Illumination rendering shows pre-calculated indirect illumination,42

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