11.07.2015 Views

6 modules - PI-VR GmbH

6 modules - PI-VR GmbH

6 modules - PI-VR GmbH

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5.1 Create» Orthographic Camera: Creates a new orthographic camera.» Viewpoint: Creates a viewpoint from the current view.» Group Creates a group node. To move, scale or rotate multiple objects as one unitit is recommended to combine them to a group. Transformations can then becarried out on the whole group.» Clone Creates a clone node. Clone nodes create an exact copy of the node that isdropped onto it.» Matrix Transform Creates a matrix transformation node. A matrix transformationnode holds independent translation and transformation information. You canuse this kind of node to reuse positions and transformations of an object to beapplied to other structures.» MaterialGroup Creates a MaterialGroup node. All nodes which are children of aMaterialGroup node, receive a material override flag. Even when maintainingtheir initial material assignment, they will be shaded with the material assignmentof the MaterialGroup as soon they are added as children to the Material-Group node.» Environment Creates an Environment group node. The Environment node allowsyou to logically sort your environment geometries.» Switch Creates a Switch node. Switch nodes set only one of their children visible.The child to be set visible can be selected under Scene » Node Editor. Switchescan also be controlled in the Variants and the Variant Set Module.» StereoSwitch Creates a StereoSwitch node. A StereoSwitch node can draw thefirst two children independently of each other. While the first child is drawnon the left eye channel, the second child is drawn on the right eye channel. Toactivate the StereoSwitch, select a preferred stereo render mode.» HostSwitch Creates a HostSwitch node. HostSwitch children can be rendered on89

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