11.07.2015 Views

6 modules - PI-VR GmbH

6 modules - PI-VR GmbH

6 modules - PI-VR GmbH

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7 MATERIALS REFERENCEincidence equals the angle of reflection. Since a surface is usually not perfectlysmooth, the orientation of the normals varies, thus creating a glossy reflection.» Roughness: The roughness parameter defines the microscopic roughness of asurface. The higher the roughness value, the more diffuse the glossy reflectionswill be rendered.» Reflectivity: Sets the clearcoat reflection intensity.» Triplanar Settings Triplanar settings define how a texture will be placed on thesurface and how the planar projection will be blended at the edges.» Edge blend: Sets the range for overlapping areas of the planar projection.» Texture Size X, Y: Defines the textures size on the X-/Y-axis.» Uniform Repeat: Synchronizes the repetition value for all projection axes.» X Repeat U, X/V, Y/U, Y/V, Z/U, Z/V: Set the repetition value of the U and V-axisfor each projection direction.» X Offset U, X/V, Y/U, Y/V, Z/U, Z/V: Set the offset value of the U and V-axis foreach projection direction.» X/Y/Z Rotate: Sets the projection orientation.» Diffuse Texture298» Use Texture: Loads an image texture for the diffuse color channel. Uses theimage as pattern on the surfaces.• Repeat Mode: Sets the repeat mode of the texture. There are four modes,which can be set:· Repeat: Repeats the texture in all directions. Repeat· Mirrored Repeat: Repeats and mirrors the texture on the x- and y-axiswith every repetition.· Decal: The texture will not be repeated.· Clamp: Repeats only the last pixel of the texture will be repeated.

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