11.07.2015 Views

6 modules - PI-VR GmbH

6 modules - PI-VR GmbH

6 modules - PI-VR GmbH

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7.1 Truelight Materialsthe HDR Light Studio manual for detailed information on the different paintingmodes. Choosing one of the three painting modes activates the paint tool inthe <strong>VR</strong>ED render window. Hold SHIFT and left-click in the scene to place thelight source that is currently selected in the HDR Light Studio canvas. HoldSHIFT and right-click in the scene to select a light source. The active paintingmode will be used to determine the light node in the HDR map.» Color Correction» Exposure: Sets the HDR-Image’s exposure level. The higher the exposure level,the longer will be the series of shutter cycles which will be used to calculatethe image’s light intensity.» Whitepoint: Defines the exact value between displaying white color and lightemissiveimage data.» Whitebalance: Sets the whitepoint value in kelvin.» Gamma: Encodes the linear luminance values into digital image file values.Gamma encoding helps to map data (both analog and digital) into a moreperceptually uniform domain.» Hue-Shift: Shifts all colors in the HDR-Image uniformly through the hue colorrange.» Contrast: Separates the light and dark color values further from each other.» Brightness: Raises the color value of the whole HDR-Image.» Saturation: Sets the HDR-Image’s saturation.» Reflected Saturation: Sets the HDR-Image’s saturation when the HDR-Imagereflects in any surface.» Transformation With transformation parameters the source of spherical projectionof the Sphere Environment Material can be set.» Environment Size: Sets the radius of the Sphere Environment Material’s projectionsphere. The projection sphere must enclose all objects using a materialhaving this Sphere Environment Material as environment shader assigned. All291

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