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The Run-Time Segment Table 249Segment Numbers 250The "Nextseg" Option 251Loading of SEGMENT Procedures and Functions 253Loading of Program Unit Segments 254The "No Load" Compiler Option 254The "Resident" Compiler Option 255CHAPTER 16Miscellaneous InformationImproving Execution Speed 260Defeating Strong Typing 261Direct Memory Access 262PEEKs and POKEs 262Finding Variables 263Miscellaneous I/O Information 265Screen Controls 266The GOTOXY Procedure 266Reading f and i Values 267The KEYPRESS Function 268Game Input 269Apple Key and Button Inputs 269The Audio Output 269Setting the High Character Bit 270Disabling Control Characters 270Special Handling of Control Characters 271Control Characters With GET and PUT 271Control Characters With WRITE and WRITELN 273Control Characters With READ and READLN 273Miscellaneous READ and READLN Effects 273259III-xiiContents

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