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TINK - sketching product experiences of connected objects

Tink is the result of my graduation project from the master in design for interaction at TUDelft. Tink is a web platform that connects products with one another via the Internet, it provides designers with a complete Internet of Things (IOT) development environment. Designers are provided with a rich stack of features to sketch, prototype and test IOT projects. Tink is a user-friendly, visual, collaborative, open-source tool for designers to build connected interactions among objects.

Tink is the result of my graduation project from the master in design for interaction at TUDelft.

Tink is a web platform that connects products with one another via the Internet, it provides designers with a complete Internet of Things (IOT) development environment.
Designers are provided with a rich stack of features to sketch, prototype and test IOT projects. Tink is a user-friendly, visual, collaborative, open-source tool for designers to build connected interactions among objects.

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Evaluation - 101<br />

related to an entity before adding the<br />

second one.<br />

3.4 The monitor view, meant especially for<br />

testing purposes, can also be very useful<br />

in the beginning <strong>of</strong> the process as it might<br />

give the designer relevant insights for the<br />

continuing <strong>of</strong> the project.<br />

4) Openness and level <strong>of</strong><br />

visibility<br />

4.1 The platform provides different level <strong>of</strong><br />

accessibility:<br />

As discussed during in the section on the<br />

user test, <strong>TINK</strong> helps designers having an<br />

overview on the system and at the same<br />

time allows the designer to go in to the<br />

detail <strong>of</strong> the interaction. Since the building<br />

blocks are not fixed, the behaviour <strong>of</strong> every<br />

single block can be personalized via code.<br />

The platform also supports the ability to<br />

separately test each and every single<br />

aspect <strong>of</strong> the interaction.<br />

4.2 The s<strong>of</strong>tware helps designer deconstruct<br />

the envisioned interaction in different<br />

parts: The users testing the platform had<br />

no difficulty identifying the type <strong>of</strong> entities<br />

that they needed in their design. However,<br />

the division <strong>of</strong> the actions into building<br />

block was not always done as expected:<br />

while engineering are used to the division<br />

in functional building block, designers<br />

tent to talk about the interaction with the<br />

system on a bigger level <strong>of</strong> abstraction.<br />

Suggestions on how to improve the design<br />

according to the requirement are provided<br />

in the recommendation section <strong>of</strong> this<br />

chapter.<br />

4.3 The s<strong>of</strong>tware was developed based on<br />

open source s<strong>of</strong>tware and hardware, all the<br />

code produced for the project can be found<br />

on GitHub.<br />

The possibility <strong>of</strong> operating the s<strong>of</strong>tware<br />

prior to the electronic being <strong>connected</strong><br />

is an important feature envisioned in the<br />

design that unfortunately could not be<br />

tested.<br />

5) Usability<br />

5.1 The platform provides users with<br />

several ways to get feedback on the status<br />

<strong>of</strong> the network’s hardware. The entities in<br />

fact visually display when they are not<br />

properly <strong>connected</strong> to the platform.<br />

5.2 Moreover, whenever a building block is<br />

executed, visual feedback is presented to<br />

the user showing the value <strong>of</strong> the message.<br />

5.3 The usability <strong>of</strong> the platform presented<br />

several issues during the user test, most <strong>of</strong><br />

these problems however were <strong>connected</strong> to<br />

the level <strong>of</strong> development <strong>of</strong> the platform.<br />

The overall usability experience <strong>of</strong> the<br />

platform was positive.

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