TINK - sketching product experiences of connected objects
Tink is the result of my graduation project from the master in design for interaction at TUDelft. Tink is a web platform that connects products with one another via the Internet, it provides designers with a complete Internet of Things (IOT) development environment. Designers are provided with a rich stack of features to sketch, prototype and test IOT projects. Tink is a user-friendly, visual, collaborative, open-source tool for designers to build connected interactions among objects.
Tink is the result of my graduation project from the master in design for interaction at TUDelft.
Tink is a web platform that connects products with one another via the Internet, it provides designers with a complete Internet of Things (IOT) development environment.
Designers are provided with a rich stack of features to sketch, prototype and test IOT projects. Tink is a user-friendly, visual, collaborative, open-source tool for designers to build connected interactions among objects.
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User research - 61<br />
analysed at the end.<br />
• A third approach used, was to<br />
consider an action as a consequent<br />
set <strong>of</strong> events happening on different<br />
layers. This approach requires a<br />
very good understanding <strong>of</strong> how the<br />
system is working and therefore was<br />
mostly used by the participant with<br />
s<strong>of</strong>tware engineering background.<br />
While most <strong>of</strong> the session started with<br />
different approaches, at the end <strong>of</strong> the<br />
exercise, in all the session was observed<br />
a switch towards the third approach <strong>of</strong><br />
filling the scheme. This can be interpreted<br />
as a consequence <strong>of</strong> the fact that the<br />
scheme, after a short learning time is<br />
easily understood and therefore is used in<br />
a fluent way.<br />
At first glance some participants found<br />
the model confusing: the openness <strong>of</strong><br />
the model in fact does not suggest any<br />
procedure to fill it in nor a clear starting<br />
point.<br />
Some other limitation <strong>of</strong> the model were<br />
discovered:<br />
• In a complex system <strong>of</strong> <strong>connected</strong><br />
object multiple entities can play a<br />
role, Expanding the diagram with<br />
multiple users, <strong>objects</strong> and devices<br />
might be required in order to have a<br />
clear representation <strong>of</strong> the system,<br />
however, this might result in a<br />
complicated tangle <strong>of</strong> arrows.<br />
• If an object performs an action<br />
towards the environment, this is not<br />
considered by the diagram.**<br />
In the section <strong>of</strong> the model between object<br />
and data, it is interesting to notice that<br />
while the data being sent to the cloud<br />
are always simple data, (a number, a<br />
location etc.. ) the data that the object<br />
or a device retrieve from the cloud are<br />
most <strong>of</strong> the times complex information<br />
(preferences, behaviours etc…) derived<br />
from data recorded over time and/or by the<br />
collections <strong>of</strong> data produced by different<br />
entities.<br />
Designing the system diagram<br />
The assignment <strong>of</strong> designing a system<br />
diagram was voluntarily vague; no<br />
indication on how a system map is<br />
supposed to look like was given in order to<br />
not influence the participants. Due to this<br />
reason four completely different system<br />
diagram were produced.<br />
Anna and Claudia designed the system map<br />
as a series <strong>of</strong> actions that are happening<br />
one after the other. The system diagram<br />
they designed represent how different<br />
actions are happening in a chronological<br />
order.<br />
This kind <strong>of</strong> system is therefore very close<br />
to a representation <strong>of</strong> the concept in the<br />
form <strong>of</strong> a storyboard.<br />
In the short interview done after the test<br />
it was stated by the participants that<br />
** The communication model presented in chapter 2 was modified including the places entity in order to solve<br />
this issue.