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TINK - sketching product experiences of connected objects

Tink is the result of my graduation project from the master in design for interaction at TUDelft. Tink is a web platform that connects products with one another via the Internet, it provides designers with a complete Internet of Things (IOT) development environment. Designers are provided with a rich stack of features to sketch, prototype and test IOT projects. Tink is a user-friendly, visual, collaborative, open-source tool for designers to build connected interactions among objects.

Tink is the result of my graduation project from the master in design for interaction at TUDelft.

Tink is a web platform that connects products with one another via the Internet, it provides designers with a complete Internet of Things (IOT) development environment.
Designers are provided with a rich stack of features to sketch, prototype and test IOT projects. Tink is a user-friendly, visual, collaborative, open-source tool for designers to build connected interactions among objects.

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User research - 61<br />

analysed at the end.<br />

• A third approach used, was to<br />

consider an action as a consequent<br />

set <strong>of</strong> events happening on different<br />

layers. This approach requires a<br />

very good understanding <strong>of</strong> how the<br />

system is working and therefore was<br />

mostly used by the participant with<br />

s<strong>of</strong>tware engineering background.<br />

While most <strong>of</strong> the session started with<br />

different approaches, at the end <strong>of</strong> the<br />

exercise, in all the session was observed<br />

a switch towards the third approach <strong>of</strong><br />

filling the scheme. This can be interpreted<br />

as a consequence <strong>of</strong> the fact that the<br />

scheme, after a short learning time is<br />

easily understood and therefore is used in<br />

a fluent way.<br />

At first glance some participants found<br />

the model confusing: the openness <strong>of</strong><br />

the model in fact does not suggest any<br />

procedure to fill it in nor a clear starting<br />

point.<br />

Some other limitation <strong>of</strong> the model were<br />

discovered:<br />

• In a complex system <strong>of</strong> <strong>connected</strong><br />

object multiple entities can play a<br />

role, Expanding the diagram with<br />

multiple users, <strong>objects</strong> and devices<br />

might be required in order to have a<br />

clear representation <strong>of</strong> the system,<br />

however, this might result in a<br />

complicated tangle <strong>of</strong> arrows.<br />

• If an object performs an action<br />

towards the environment, this is not<br />

considered by the diagram.**<br />

In the section <strong>of</strong> the model between object<br />

and data, it is interesting to notice that<br />

while the data being sent to the cloud<br />

are always simple data, (a number, a<br />

location etc.. ) the data that the object<br />

or a device retrieve from the cloud are<br />

most <strong>of</strong> the times complex information<br />

(preferences, behaviours etc…) derived<br />

from data recorded over time and/or by the<br />

collections <strong>of</strong> data produced by different<br />

entities.<br />

Designing the system diagram<br />

The assignment <strong>of</strong> designing a system<br />

diagram was voluntarily vague; no<br />

indication on how a system map is<br />

supposed to look like was given in order to<br />

not influence the participants. Due to this<br />

reason four completely different system<br />

diagram were produced.<br />

Anna and Claudia designed the system map<br />

as a series <strong>of</strong> actions that are happening<br />

one after the other. The system diagram<br />

they designed represent how different<br />

actions are happening in a chronological<br />

order.<br />

This kind <strong>of</strong> system is therefore very close<br />

to a representation <strong>of</strong> the concept in the<br />

form <strong>of</strong> a storyboard.<br />

In the short interview done after the test<br />

it was stated by the participants that<br />

** The communication model presented in chapter 2 was modified including the places entity in order to solve<br />

this issue.

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