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TINK - sketching product experiences of connected objects

Tink is the result of my graduation project from the master in design for interaction at TUDelft. Tink is a web platform that connects products with one another via the Internet, it provides designers with a complete Internet of Things (IOT) development environment. Designers are provided with a rich stack of features to sketch, prototype and test IOT projects. Tink is a user-friendly, visual, collaborative, open-source tool for designers to build connected interactions among objects.

Tink is the result of my graduation project from the master in design for interaction at TUDelft.

Tink is a web platform that connects products with one another via the Internet, it provides designers with a complete Internet of Things (IOT) development environment.
Designers are provided with a rich stack of features to sketch, prototype and test IOT projects. Tink is a user-friendly, visual, collaborative, open-source tool for designers to build connected interactions among objects.

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Graduation Assignment - 27<br />

not experienced as general purpose<br />

computing or communication<br />

devices.” 10<br />

Boreland instead defined “meta <strong>product</strong>s”<br />

as:<br />

“Information fueled <strong>product</strong>s and<br />

services that will be around us as a<br />

network whenever we need them” 13<br />

In this definition the element <strong>of</strong><br />

pervasiveness is present, but it additionally<br />

provides that those <strong>product</strong>s are always<br />

<strong>connected</strong> to services, and that they are<br />

powered by data and information.<br />

It is clear after this overview how the Broad<br />

domain is still not defined yet. In order<br />

to be able to operate in it I formulated a<br />

statement that summarizes several aspect<br />

<strong>of</strong> the definition just discussed in a more<br />

practical formulation.<br />

To the internet<br />

Embed computers<br />

Store information<br />

Propose decision<br />

<strong>connected</strong><br />

<strong>objects</strong><br />

inform<br />

decisions<br />

To the enrironment<br />

Object looking<br />

To other <strong>objects</strong> To people<br />

Produce information<br />

Take decision<br />

Figure 10. Definition <strong>of</strong> Connected Objects<br />

I will use the name “<strong>connected</strong> <strong>objects</strong>” to refer to<br />

<strong>objects</strong> that are somehow <strong>connected</strong> to the Internet,<br />

to other <strong>objects</strong>, and to people. Connected <strong>objects</strong><br />

are able to contain and/or create information.<br />

These <strong>objects</strong> don’t necessarily look like computers,<br />

even though they have microcontroller inside.<br />

Connected <strong>objects</strong> are able to make decisions or<br />

influence our decisional process.

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