TINK - sketching product experiences of connected objects
Tink is the result of my graduation project from the master in design for interaction at TUDelft. Tink is a web platform that connects products with one another via the Internet, it provides designers with a complete Internet of Things (IOT) development environment. Designers are provided with a rich stack of features to sketch, prototype and test IOT projects. Tink is a user-friendly, visual, collaborative, open-source tool for designers to build connected interactions among objects.
Tink is the result of my graduation project from the master in design for interaction at TUDelft.
Tink is a web platform that connects products with one another via the Internet, it provides designers with a complete Internet of Things (IOT) development environment.
Designers are provided with a rich stack of features to sketch, prototype and test IOT projects. Tink is a user-friendly, visual, collaborative, open-source tool for designers to build connected interactions among objects.
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Graduation Assignment - 27<br />
not experienced as general purpose<br />
computing or communication<br />
devices.” 10<br />
Boreland instead defined “meta <strong>product</strong>s”<br />
as:<br />
“Information fueled <strong>product</strong>s and<br />
services that will be around us as a<br />
network whenever we need them” 13<br />
In this definition the element <strong>of</strong><br />
pervasiveness is present, but it additionally<br />
provides that those <strong>product</strong>s are always<br />
<strong>connected</strong> to services, and that they are<br />
powered by data and information.<br />
It is clear after this overview how the Broad<br />
domain is still not defined yet. In order<br />
to be able to operate in it I formulated a<br />
statement that summarizes several aspect<br />
<strong>of</strong> the definition just discussed in a more<br />
practical formulation.<br />
To the internet<br />
Embed computers<br />
Store information<br />
Propose decision<br />
<strong>connected</strong><br />
<strong>objects</strong><br />
inform<br />
decisions<br />
To the enrironment<br />
Object looking<br />
To other <strong>objects</strong> To people<br />
Produce information<br />
Take decision<br />
Figure 10. Definition <strong>of</strong> Connected Objects<br />
I will use the name “<strong>connected</strong> <strong>objects</strong>” to refer to<br />
<strong>objects</strong> that are somehow <strong>connected</strong> to the Internet,<br />
to other <strong>objects</strong>, and to people. Connected <strong>objects</strong><br />
are able to contain and/or create information.<br />
These <strong>objects</strong> don’t necessarily look like computers,<br />
even though they have microcontroller inside.<br />
Connected <strong>objects</strong> are able to make decisions or<br />
influence our decisional process.