TINK - sketching product experiences of connected objects
Tink is the result of my graduation project from the master in design for interaction at TUDelft. Tink is a web platform that connects products with one another via the Internet, it provides designers with a complete Internet of Things (IOT) development environment. Designers are provided with a rich stack of features to sketch, prototype and test IOT projects. Tink is a user-friendly, visual, collaborative, open-source tool for designers to build connected interactions among objects.
Tink is the result of my graduation project from the master in design for interaction at TUDelft.
Tink is a web platform that connects products with one another via the Internet, it provides designers with a complete Internet of Things (IOT) development environment.
Designers are provided with a rich stack of features to sketch, prototype and test IOT projects. Tink is a user-friendly, visual, collaborative, open-source tool for designers to build connected interactions among objects.
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42 - <strong>TINK</strong><br />
2.4 Tools users<br />
Figure 27. End User, Maker and developer:<br />
3 target user <strong>of</strong> Connected<br />
Object tools<br />
The fact that different tools require<br />
different levels <strong>of</strong> skill as shown in Figure<br />
26 is also directly <strong>connected</strong> to the fact<br />
that the different solutions are targeting<br />
tree different user groups:<br />
The End-user<br />
End users might be interested in Connected<br />
Object tools to simplify their life, keep in<br />
touch with people and monitor things over<br />
longer distances.<br />
In terms <strong>of</strong> skill, end user don’t have<br />
electronic or programming background,<br />
they are however able to operate<br />
smartphone apps and computers.<br />
As already discussed in the chapter about<br />
tools, end user <strong>product</strong>s present a limited<br />
amount <strong>of</strong> “openness”. Tools designed<br />
for end users are most <strong>of</strong> the times a<br />
combination <strong>of</strong> hardware and s<strong>of</strong>tware. This<br />
creates a uniform user experience, does