13.09.2016 Views

TINK - sketching product experiences of connected objects

Tink is the result of my graduation project from the master in design for interaction at TUDelft. Tink is a web platform that connects products with one another via the Internet, it provides designers with a complete Internet of Things (IOT) development environment. Designers are provided with a rich stack of features to sketch, prototype and test IOT projects. Tink is a user-friendly, visual, collaborative, open-source tool for designers to build connected interactions among objects.

Tink is the result of my graduation project from the master in design for interaction at TUDelft.

Tink is a web platform that connects products with one another via the Internet, it provides designers with a complete Internet of Things (IOT) development environment.
Designers are provided with a rich stack of features to sketch, prototype and test IOT projects. Tink is a user-friendly, visual, collaborative, open-source tool for designers to build connected interactions among objects.

SHOW MORE
SHOW LESS

Create successful ePaper yourself

Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.

52 - <strong>TINK</strong><br />

Design directions<br />

From the research on IoT <strong>product</strong>s, it<br />

emerged that category 6 (networks <strong>of</strong><br />

inter<strong>connected</strong> <strong>objects</strong>) is the least<br />

explored: While the topic <strong>of</strong> creating an<br />

infrastructure to connect <strong>product</strong>s one<br />

to the other in order to leverage the<br />

full potential <strong>of</strong> IoT application is very<br />

relevant within the IoT community 39 , very<br />

few project, between the one analysed,<br />

go in the direction <strong>of</strong> creating network <strong>of</strong><br />

inter<strong>connected</strong> <strong>objects</strong>.<br />

Several reasons can be discovered behind<br />

this:<br />

• The level <strong>of</strong> complexity <strong>of</strong> this kind <strong>of</strong><br />

system is quite high.<br />

• No design tools have been designed<br />

to sketch this type <strong>of</strong> <strong>product</strong>s.<br />

• Prototyping networks <strong>of</strong> <strong>objects</strong> can<br />

be quite expensive in terms <strong>of</strong> money<br />

and time since multiple <strong>objects</strong> have<br />

to be prototyped in order for the<br />

network behaviour to appear.<br />

My project will try to address those<br />

problems; The tool I’m going to design<br />

will therefore assist designers building<br />

experiential prototype <strong>of</strong> networks <strong>of</strong><br />

inter<strong>connected</strong> <strong>product</strong>s.<br />

This doesn’t mean that the tool won’t be<br />

used for the development <strong>of</strong> IoT <strong>product</strong>s<br />

from other categories. Networks <strong>of</strong> <strong>objects</strong><br />

in fact can embed all the communication<br />

flows characterising <strong>of</strong> the other categories.<br />

The tool will be a s<strong>of</strong>tware solution<br />

that will assist interaction designers<br />

in developing experiential prototype <strong>of</strong><br />

<strong>connected</strong> <strong>objects</strong>.<br />

The s<strong>of</strong>tware will support the development<br />

<strong>of</strong> physical interactive prototyping, and it<br />

will work in combination with a hardware<br />

platform.<br />

The chosen board will have a direct<br />

connection to the Internet. This<br />

connection layout might not be the most<br />

optimal one for every project, especially<br />

considering the higher costs <strong>of</strong> equipping<br />

a prototyping board with this kind <strong>of</strong><br />

connection. However this connection<br />

layout will provide enough flexibility to<br />

develop all kind <strong>of</strong> experiential prototype<br />

<strong>of</strong> <strong>connected</strong> object.

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!