TINK - sketching product experiences of connected objects
Tink is the result of my graduation project from the master in design for interaction at TUDelft. Tink is a web platform that connects products with one another via the Internet, it provides designers with a complete Internet of Things (IOT) development environment. Designers are provided with a rich stack of features to sketch, prototype and test IOT projects. Tink is a user-friendly, visual, collaborative, open-source tool for designers to build connected interactions among objects.
Tink is the result of my graduation project from the master in design for interaction at TUDelft.
Tink is a web platform that connects products with one another via the Internet, it provides designers with a complete Internet of Things (IOT) development environment.
Designers are provided with a rich stack of features to sketch, prototype and test IOT projects. Tink is a user-friendly, visual, collaborative, open-source tool for designers to build connected interactions among objects.
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52 - <strong>TINK</strong><br />
Design directions<br />
From the research on IoT <strong>product</strong>s, it<br />
emerged that category 6 (networks <strong>of</strong><br />
inter<strong>connected</strong> <strong>objects</strong>) is the least<br />
explored: While the topic <strong>of</strong> creating an<br />
infrastructure to connect <strong>product</strong>s one<br />
to the other in order to leverage the<br />
full potential <strong>of</strong> IoT application is very<br />
relevant within the IoT community 39 , very<br />
few project, between the one analysed,<br />
go in the direction <strong>of</strong> creating network <strong>of</strong><br />
inter<strong>connected</strong> <strong>objects</strong>.<br />
Several reasons can be discovered behind<br />
this:<br />
• The level <strong>of</strong> complexity <strong>of</strong> this kind <strong>of</strong><br />
system is quite high.<br />
• No design tools have been designed<br />
to sketch this type <strong>of</strong> <strong>product</strong>s.<br />
• Prototyping networks <strong>of</strong> <strong>objects</strong> can<br />
be quite expensive in terms <strong>of</strong> money<br />
and time since multiple <strong>objects</strong> have<br />
to be prototyped in order for the<br />
network behaviour to appear.<br />
My project will try to address those<br />
problems; The tool I’m going to design<br />
will therefore assist designers building<br />
experiential prototype <strong>of</strong> networks <strong>of</strong><br />
inter<strong>connected</strong> <strong>product</strong>s.<br />
This doesn’t mean that the tool won’t be<br />
used for the development <strong>of</strong> IoT <strong>product</strong>s<br />
from other categories. Networks <strong>of</strong> <strong>objects</strong><br />
in fact can embed all the communication<br />
flows characterising <strong>of</strong> the other categories.<br />
The tool will be a s<strong>of</strong>tware solution<br />
that will assist interaction designers<br />
in developing experiential prototype <strong>of</strong><br />
<strong>connected</strong> <strong>objects</strong>.<br />
The s<strong>of</strong>tware will support the development<br />
<strong>of</strong> physical interactive prototyping, and it<br />
will work in combination with a hardware<br />
platform.<br />
The chosen board will have a direct<br />
connection to the Internet. This<br />
connection layout might not be the most<br />
optimal one for every project, especially<br />
considering the higher costs <strong>of</strong> equipping<br />
a prototyping board with this kind <strong>of</strong><br />
connection. However this connection<br />
layout will provide enough flexibility to<br />
develop all kind <strong>of</strong> experiential prototype<br />
<strong>of</strong> <strong>connected</strong> object.