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TINK - sketching product experiences of connected objects

Tink is the result of my graduation project from the master in design for interaction at TUDelft. Tink is a web platform that connects products with one another via the Internet, it provides designers with a complete Internet of Things (IOT) development environment. Designers are provided with a rich stack of features to sketch, prototype and test IOT projects. Tink is a user-friendly, visual, collaborative, open-source tool for designers to build connected interactions among objects.

Tink is the result of my graduation project from the master in design for interaction at TUDelft.

Tink is a web platform that connects products with one another via the Internet, it provides designers with a complete Internet of Things (IOT) development environment.
Designers are provided with a rich stack of features to sketch, prototype and test IOT projects. Tink is a user-friendly, visual, collaborative, open-source tool for designers to build connected interactions among objects.

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Final design - 75<br />

Visual feedback<br />

HOVERING A CONNECTION<br />

HOVERING A BUILDING BLOCK<br />

By Hoovering with the mouse<br />

a connection, the entity and<br />

building blocks <strong>connected</strong> to it are<br />

highlighted.<br />

A (x) button appears that can be<br />

used to delete the connection<br />

By Hoovering with the mouse a<br />

building block, the entity and<br />

building blocks <strong>connected</strong> to it are<br />

highlighted<br />

Testing<br />

ENTITY IS OFFLINE<br />

BUILDING BLOCK IS EXECUTED<br />

MANUALLY TRIGGER ACTIONS<br />

RECEIVING MESSAGES<br />

When entities are not <strong>connected</strong><br />

are going they appear desaturated<br />

in the system diagram.<br />

When a building block is executed<br />

and produces an output message, it<br />

will shortly blink.<br />

Actions can be manually triggered<br />

by clicking on the left inlet.<br />

When messages are exchanged<br />

between the entities are going to<br />

be visible in the system diagram<br />

inside the building block.

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