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TINK - sketching product experiences of connected objects

Tink is the result of my graduation project from the master in design for interaction at TUDelft. Tink is a web platform that connects products with one another via the Internet, it provides designers with a complete Internet of Things (IOT) development environment. Designers are provided with a rich stack of features to sketch, prototype and test IOT projects. Tink is a user-friendly, visual, collaborative, open-source tool for designers to build connected interactions among objects.

Tink is the result of my graduation project from the master in design for interaction at TUDelft.

Tink is a web platform that connects products with one another via the Internet, it provides designers with a complete Internet of Things (IOT) development environment.
Designers are provided with a rich stack of features to sketch, prototype and test IOT projects. Tink is a user-friendly, visual, collaborative, open-source tool for designers to build connected interactions among objects.

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102 - <strong>TINK</strong><br />

6.3Recommendations<br />

What follows are some recommendations<br />

and ideas for further developments <strong>of</strong> the<br />

platform based on the findings from the<br />

user tests<br />

TARGET USERS<br />

confusing and redundant. A possible<br />

solution would be to enable each building<br />

block to track its own data produced.<br />

The metaphor <strong>of</strong> the recording button<br />

(Figure 46) could be used as a reference<br />

button for users to enable this feature.<br />

Figure 45. Proposal for more<br />

explicit building blocks<br />

Figure 46. Using the methaphore <strong>of</strong><br />

the record button to track data<br />

While the platform already wants to be<br />

designer friendly, it still can sometimes<br />

favour an audience that is fluent with<br />

coding. Future iterations <strong>of</strong> this platform<br />

could be designed to be even more<br />

accessible to a non technical audience.<br />

BUILDING BLOCKS<br />

As observed during the user test, the most<br />

critical point that designers with little<br />

coding <strong>experiences</strong> found confusing was<br />

the structure <strong>of</strong> the building block. Some<br />

small and simple changes can begin to<br />

resolve these conflicts.<br />

Just by adding few words before the name<br />

<strong>of</strong> the building blocks some guidance can<br />

be provided on the role <strong>of</strong> the different<br />

types blocks.<br />

IF, DO can be placed respectively in front<br />

<strong>of</strong> the trigger and action blocks to aid in<br />

clarifying the meaning <strong>of</strong> the block for<br />

users. (Figure 45)<br />

TRACKING DATA<br />

Test users building found having a building<br />

block dedicated to the tracking <strong>of</strong> data<br />

ENTITIES<br />

An attempt was done in making all entities<br />

consistent: All <strong>of</strong> them have similar<br />

representation style, and the same set <strong>of</strong><br />

building blocks.<br />

This choice should be reconsidered. Having<br />

more tailored properties for the different<br />

entities might actually result in a better<br />

user experience <strong>of</strong> the platform.<br />

Because the coding/detailing <strong>of</strong> the<br />

building blocks for the other entities<br />

still need to be tested with users, there<br />

is room for in-depth analysis <strong>of</strong> the<br />

advantages and disadvantages brought by<br />

the customization <strong>of</strong> the different entities<br />

in terms <strong>of</strong> structuring, representation,<br />

naming etc...<br />

Connected object<br />

An approach to making building block<br />

more friendly for designers would be to<br />

restructure the dichotomy trigger-action <strong>of</strong><br />

the building block format into a structure<br />

that more accurately mirrors the setup <strong>of</strong><br />

the physical prototyping board.<br />

I <strong>of</strong>ten hear fellow interaction design

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