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TINK - sketching product experiences of connected objects

Tink is the result of my graduation project from the master in design for interaction at TUDelft. Tink is a web platform that connects products with one another via the Internet, it provides designers with a complete Internet of Things (IOT) development environment. Designers are provided with a rich stack of features to sketch, prototype and test IOT projects. Tink is a user-friendly, visual, collaborative, open-source tool for designers to build connected interactions among objects.

Tink is the result of my graduation project from the master in design for interaction at TUDelft.

Tink is a web platform that connects products with one another via the Internet, it provides designers with a complete Internet of Things (IOT) development environment.
Designers are provided with a rich stack of features to sketch, prototype and test IOT projects. Tink is a user-friendly, visual, collaborative, open-source tool for designers to build connected interactions among objects.

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60 - <strong>TINK</strong><br />

Research results<br />

The recording <strong>of</strong> the sessions were<br />

analysed; the most important findings are<br />

here presented:<br />

Interaction designers’ knowledge<br />

on the possibilities <strong>of</strong>fered by IoT<br />

<strong>product</strong>s:<br />

All the participants demonstrate to have a<br />

very good knowledge about the possibilities<br />

that connecting <strong>product</strong> to the Internet<br />

could bring to the design practice. In the<br />

initial brainstorming phases in fact already<br />

several topics came out.<br />

Participants with more technical skills<br />

produced less ideas then participants with<br />

less technical skills, we might reconnect<br />

this to the fact that technical minds<br />

tend to focus too much on the technical<br />

feasibility <strong>of</strong> their idea, this results in a<br />

limitation in the idea generation phase.<br />

The use <strong>of</strong> inspirational card to<br />

develop new ideas<br />

The set <strong>of</strong> card was valued as a very<br />

important tool to generate new ideas and<br />

have a good overview <strong>of</strong> all the technical<br />

possibilities brought by the possibility <strong>of</strong><br />

connecting object to the Internet.<br />

Some participants stated that the cards<br />

were very useful since they were promoting<br />

reflection on single aspect <strong>of</strong> the<br />

interaction at the time.<br />

While the cards where very good in trying<br />

to inspire new ideas on a technological<br />

level, there were no cards tackling a user<br />

centred design perspective. These made<br />

the users experience the set <strong>of</strong> cards more<br />

as technology-driven than a design driven<br />

tool.<br />

The communication model as a tool<br />

to structure the system<br />

The participants to the test experienced<br />

the communication model very positively.<br />

The tool helped them to deconstruct their<br />

concepts in small actions.<br />

The strict division between the facet <strong>of</strong> the<br />

interaction proposed by the communication<br />

model, forced the participants to think in<br />

terms <strong>of</strong> minimal pieces <strong>of</strong> interaction and<br />

helped them deconstruct their concept in a<br />

very efficient way.<br />

The cyclical structure <strong>of</strong> the model, allowed<br />

the user to decide where to start filling it<br />

in:<br />

• A first approach used was to start<br />

by listing the data needed by<br />

the system. Connections were then<br />

created according to which actor in<br />

the scheme was producing and using<br />

the data.<br />

• A second approach was to focus<br />

on one facet <strong>of</strong> interaction at the<br />

time, for instances on the interaction<br />

between the object and the user,<br />

once that section <strong>of</strong> the graph was<br />

completed, the participants focused<br />

on another section. The connection<br />

between consecutive actions<br />

happening in different sections was

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