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TINK - sketching product experiences of connected objects

Tink is the result of my graduation project from the master in design for interaction at TUDelft. Tink is a web platform that connects products with one another via the Internet, it provides designers with a complete Internet of Things (IOT) development environment. Designers are provided with a rich stack of features to sketch, prototype and test IOT projects. Tink is a user-friendly, visual, collaborative, open-source tool for designers to build connected interactions among objects.

Tink is the result of my graduation project from the master in design for interaction at TUDelft.

Tink is a web platform that connects products with one another via the Internet, it provides designers with a complete Internet of Things (IOT) development environment.
Designers are provided with a rich stack of features to sketch, prototype and test IOT projects. Tink is a user-friendly, visual, collaborative, open-source tool for designers to build connected interactions among objects.

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Market analysis - 43<br />

not require the user to choose a specific<br />

platform and limits the functionalities to<br />

what is really needed.<br />

In order to be simple to use, end user tools<br />

usually perform one very specific task,<br />

providing a very limited amount <strong>of</strong> options.<br />

The Maker<br />

Makers are interested in IoT tools that<br />

allow them to bring their ideas to life.<br />

They have some programming or electronic<br />

experience, but in most <strong>of</strong> the cases they<br />

start working on a project by looking at<br />

tutorials online.<br />

Makers look for versatile tools: usable in<br />

different contexts and for multiple projects.<br />

Since makers look for the easiest way to<br />

implement their ideas, they prefer to hack<br />

and modify tools rather than starting with<br />

something from scratch.<br />

The Developer<br />

Prototyping s<strong>of</strong>tware and hardware is part<br />

<strong>of</strong> the developer’s pr<strong>of</strong>ession.<br />

Most <strong>of</strong> the time developers have<br />

engineering backgrounds, therefore they<br />

are either very capable in s<strong>of</strong>tware or in<br />

electronics.<br />

Tools targeting developers make use <strong>of</strong> the<br />

specific expertise developers have.<br />

In the research for example several<br />

boards targeting s<strong>of</strong>tware developers were<br />

identified. The Tessel Board, for instance,<br />

is targeting web developers, it comes with<br />

a set <strong>of</strong> sensors that can easily be snapped<br />

on to the board to facilitate the electronic<br />

development. Additionally the Tessel board<br />

can be programmed in Javascript, a very<br />

common web programming language.<br />

Developers look for tools that are scalable,<br />

efficient and stable. They have to feel in<br />

control <strong>of</strong> the project, and even though<br />

they might make use <strong>of</strong> third party<br />

libraries, they are able to understand and<br />

modify those if required.<br />

While the categorization might seem very<br />

strong, it is clear in the graph ... that there<br />

is some overlap between tools for endusers,<br />

makers and developers.<br />

Makers in fact might be interested in<br />

hacking a <strong>product</strong> designed for end-user<br />

in order to accomplish their goals and<br />

at the same time developers might use<br />

maker tools to quickly produce and test a<br />

prototypes.<br />

The interaction designer<br />

Defining the average skill level <strong>of</strong><br />

interaction designers is not easy.<br />

A big debate is going on about how much<br />

interaction designers need to know about<br />

coding or electronics.<br />

According to the study program followed,<br />

some users might be more skilled with<br />

programming and electronic and some<br />

won’t. If I look at my fellow interaction<br />

design student trained at TU Delft, I can<br />

place most <strong>of</strong> them between makers and<br />

end users, in fact some have good making<br />

skills, but most <strong>of</strong> them do not.

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