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TINK - sketching product experiences of connected objects

Tink is the result of my graduation project from the master in design for interaction at TUDelft. Tink is a web platform that connects products with one another via the Internet, it provides designers with a complete Internet of Things (IOT) development environment. Designers are provided with a rich stack of features to sketch, prototype and test IOT projects. Tink is a user-friendly, visual, collaborative, open-source tool for designers to build connected interactions among objects.

Tink is the result of my graduation project from the master in design for interaction at TUDelft.

Tink is a web platform that connects products with one another via the Internet, it provides designers with a complete Internet of Things (IOT) development environment.
Designers are provided with a rich stack of features to sketch, prototype and test IOT projects. Tink is a user-friendly, visual, collaborative, open-source tool for designers to build connected interactions among objects.

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18 - <strong>TINK</strong><br />

1.1.5 Graduation assignment<br />

The designer’s toolbox has been enriched<br />

in the last 15 years with all sorts <strong>of</strong> tools<br />

to realize experiential prototype, such as<br />

Processing. However, in the emerging<br />

field <strong>of</strong> the Internet <strong>of</strong> things (IoT) very<br />

few tools designed to address the specific<br />

needs and varied levels <strong>of</strong> competencies <strong>of</strong><br />

interaction designers. 5<br />

Because <strong>of</strong> the level <strong>of</strong> complexity <strong>of</strong> the<br />

systems designed in the area, most <strong>of</strong> the<br />

tools currently available are designed by<br />

engineers for engineers. As a result, these<br />

tools require significant expert knowledge<br />

in programming, electronics and signal<br />

processing.<br />

Tools targeting engineers are built on the<br />

assumption that the user <strong>of</strong> the tool knows<br />

exactly what is he going to build and how<br />

is he going to do it. Instead, in order to<br />

support interaction designers, there is a<br />

need for tools with “sketchy” qualities:<br />

tools that are versatile, rapid to use, and<br />

that encourage and support exploration.<br />

Those consideration lead to the formulation<br />

<strong>of</strong> a graduation assignment:<br />

Design a tool that supports the <strong>sketching</strong> and interactive prototyping <strong>of</strong> IoT <strong>product</strong>s.<br />

The tool should be suitable for education as well as pr<strong>of</strong>essional design practice.<br />

This tool should not require expert knowledge in programming, electronics, and signal<br />

processing; rather it should allow interaction designers to tinker with their ideas and<br />

stay focused on their creative process. It should enable interaction designers to sketch<br />

the interaction they may envision among data, people, and one or more physical <strong>objects</strong><br />

without having to bother about technical details. However, it should be designed so to<br />

satisfy the needs <strong>of</strong> both first-time and advanced users 6 .<br />

The tool won’t just help interaction designers overcome technical problems, but it will<br />

also enable them to explore new possible interactions arising from interconnecting<br />

data and <strong>objects</strong>.

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