13.09.2016 Views

TINK - sketching product experiences of connected objects

Tink is the result of my graduation project from the master in design for interaction at TUDelft. Tink is a web platform that connects products with one another via the Internet, it provides designers with a complete Internet of Things (IOT) development environment. Designers are provided with a rich stack of features to sketch, prototype and test IOT projects. Tink is a user-friendly, visual, collaborative, open-source tool for designers to build connected interactions among objects.

Tink is the result of my graduation project from the master in design for interaction at TUDelft.

Tink is a web platform that connects products with one another via the Internet, it provides designers with a complete Internet of Things (IOT) development environment.
Designers are provided with a rich stack of features to sketch, prototype and test IOT projects. Tink is a user-friendly, visual, collaborative, open-source tool for designers to build connected interactions among objects.

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Table <strong>of</strong> contents<br />

CHAPTER 1 9 CHAPTER 2 29 CHAPTER 3<br />

55<br />

Graduation assignment Market analysis User research<br />

1.1 Sketching for Interaction<br />

design<br />

1.1.1 Sketching with code<br />

1.1.2 Sketchy qualities<br />

1.1.3 From sketches to prototypes<br />

1.1.4 Terminology<br />

1.1.5 Graduation Assignment<br />

INSERT Sketchy programming tools<br />

INSERT Sketching an animated pattern<br />

using processing<br />

1.2 About tools<br />

1.2.1 A philosophical perspective<br />

on tools<br />

1.2.2 design tools<br />

1.3 The Internet <strong>of</strong> things<br />

11<br />

11<br />

14<br />

15<br />

17<br />

18<br />

10<br />

13<br />

19<br />

19<br />

24<br />

26<br />

2.1 Communication model for<br />

Connected Objects<br />

2.2 Categories <strong>of</strong> Connected<br />

Objects<br />

2.2.1 Objects linked to digital data<br />

2.2.2 Objects that publish data to<br />

the web<br />

2.2.3 Objects that pull data from<br />

the web<br />

2.2.4 Remote controlled Objects<br />

2.2.5 Bidirectional communication<br />

devices<br />

2.2.6 Objects networks<br />

2.3 Connected Objects toolbox<br />

2.4 Tools users<br />

2.5 Technology archetypes<br />

30<br />

32<br />

34<br />

35<br />

36<br />

37<br />

38<br />

39<br />

40<br />

42<br />

44<br />

3.1 Research questions<br />

3.2 Research setup<br />

3.3 Research results<br />

3.4 Discussion<br />

3.5 Program <strong>of</strong> requirements<br />

56<br />

57<br />

60<br />

63<br />

64<br />

2.5.1 Hardware<br />

2.5.2 S<strong>of</strong>tware<br />

2.5.3 Hardware + s<strong>of</strong>tware<br />

45<br />

48<br />

50<br />

2.6 Design directions<br />

52

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