TINK - sketching product experiences of connected objects
Tink is the result of my graduation project from the master in design for interaction at TUDelft. Tink is a web platform that connects products with one another via the Internet, it provides designers with a complete Internet of Things (IOT) development environment. Designers are provided with a rich stack of features to sketch, prototype and test IOT projects. Tink is a user-friendly, visual, collaborative, open-source tool for designers to build connected interactions among objects.
Tink is the result of my graduation project from the master in design for interaction at TUDelft.
Tink is a web platform that connects products with one another via the Internet, it provides designers with a complete Internet of Things (IOT) development environment.
Designers are provided with a rich stack of features to sketch, prototype and test IOT projects. Tink is a user-friendly, visual, collaborative, open-source tool for designers to build connected interactions among objects.
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Table <strong>of</strong> contents<br />
CHAPTER 1 9 CHAPTER 2 29 CHAPTER 3<br />
55<br />
Graduation assignment Market analysis User research<br />
1.1 Sketching for Interaction<br />
design<br />
1.1.1 Sketching with code<br />
1.1.2 Sketchy qualities<br />
1.1.3 From sketches to prototypes<br />
1.1.4 Terminology<br />
1.1.5 Graduation Assignment<br />
INSERT Sketchy programming tools<br />
INSERT Sketching an animated pattern<br />
using processing<br />
1.2 About tools<br />
1.2.1 A philosophical perspective<br />
on tools<br />
1.2.2 design tools<br />
1.3 The Internet <strong>of</strong> things<br />
11<br />
11<br />
14<br />
15<br />
17<br />
18<br />
10<br />
13<br />
19<br />
19<br />
24<br />
26<br />
2.1 Communication model for<br />
Connected Objects<br />
2.2 Categories <strong>of</strong> Connected<br />
Objects<br />
2.2.1 Objects linked to digital data<br />
2.2.2 Objects that publish data to<br />
the web<br />
2.2.3 Objects that pull data from<br />
the web<br />
2.2.4 Remote controlled Objects<br />
2.2.5 Bidirectional communication<br />
devices<br />
2.2.6 Objects networks<br />
2.3 Connected Objects toolbox<br />
2.4 Tools users<br />
2.5 Technology archetypes<br />
30<br />
32<br />
34<br />
35<br />
36<br />
37<br />
38<br />
39<br />
40<br />
42<br />
44<br />
3.1 Research questions<br />
3.2 Research setup<br />
3.3 Research results<br />
3.4 Discussion<br />
3.5 Program <strong>of</strong> requirements<br />
56<br />
57<br />
60<br />
63<br />
64<br />
2.5.1 Hardware<br />
2.5.2 S<strong>of</strong>tware<br />
2.5.3 Hardware + s<strong>of</strong>tware<br />
45<br />
48<br />
50<br />
2.6 Design directions<br />
52