13.09.2016 Views

TINK - sketching product experiences of connected objects

Tink is the result of my graduation project from the master in design for interaction at TUDelft. Tink is a web platform that connects products with one another via the Internet, it provides designers with a complete Internet of Things (IOT) development environment. Designers are provided with a rich stack of features to sketch, prototype and test IOT projects. Tink is a user-friendly, visual, collaborative, open-source tool for designers to build connected interactions among objects.

Tink is the result of my graduation project from the master in design for interaction at TUDelft.

Tink is a web platform that connects products with one another via the Internet, it provides designers with a complete Internet of Things (IOT) development environment.
Designers are provided with a rich stack of features to sketch, prototype and test IOT projects. Tink is a user-friendly, visual, collaborative, open-source tool for designers to build connected interactions among objects.

SHOW MORE
SHOW LESS

Create successful ePaper yourself

Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.

92 - <strong>TINK</strong><br />

5.4.3 User test results<br />

The test produced a lot <strong>of</strong> useful data and<br />

insights. Participants generally had positive<br />

experience with the concept behind <strong>TINK</strong>,<br />

a functional and easily adaptable system<br />

diagram.<br />

The purpose, function and aesthetics where<br />

understood and appreciated by users.<br />

Testing did reveal several usability<br />

dimensions <strong>of</strong> the platform that could<br />

be improved. Some <strong>of</strong> these confusions<br />

are rooted in the functions <strong>of</strong> the<br />

prototype being tested on, and its<br />

limited functionality. Other challenges<br />

have straightforward resolutions which<br />

are addressed in the next chapter <strong>of</strong> this<br />

report.<br />

PLATFORM’S PURPOSE<br />

The main objective <strong>of</strong> the platform is to<br />

support the interaction designer build<br />

experiential prototype <strong>of</strong> complex system<br />

<strong>of</strong> <strong>connected</strong> object.<br />

Both expert coders and designers with no<br />

previous coding experience experienced<br />

the platform positively. The graphical<br />

representation <strong>of</strong> the entities on a<br />

system diagram was considered useful<br />

and necessary especially for interaction<br />

designers that are not used to deal with<br />

complexity. In one participant’s words:<br />

It help visualizing [..] it makes<br />

it much easier to write the code<br />

since it creates an overview on the<br />

system. You will have to think more<br />

consciously at all the requirements<br />

and pieces you will have to build.<br />

The participants experienced positively the<br />

completeness <strong>of</strong> the platform, even though<br />

the facilitator had to intervene several<br />

times to clarify some matters. The entities<br />

included in the platform allowed everyone<br />

to represent the envisioned design.<br />

SKETCHINESS<br />

The sketchiness <strong>of</strong> the platform was<br />

not evaluated positively. Participants<br />

found usability issues with the system.<br />

In particular they found the process <strong>of</strong><br />

drawing the system diagram cumbersome<br />

and slow.<br />

It must be considered however that the<br />

prototype tested was not comprehensive<br />

<strong>of</strong> all the functionalities and presented<br />

several bugs.<br />

The fact that no real object could be<br />

<strong>connected</strong> to the platform, and the<br />

absence <strong>of</strong> real-time feedback, influenced<br />

the evaluation <strong>of</strong> the sketchiness <strong>of</strong> the<br />

platform. Moreover the impossibility<br />

<strong>of</strong> testing the behaviour <strong>of</strong> the system<br />

diagram produced, prevented the user<br />

the possibility to iterate on their design<br />

and made the participants experience the<br />

representation <strong>of</strong> the system diagram as a<br />

very mental exercise. It must be highlighted<br />

how this observation are really far from the<br />

intentions <strong>of</strong> the design.<br />

Most importantly, some participants in the<br />

testing found that the platform provided<br />

inspiration for how to develop the original<br />

concept while using <strong>TINK</strong>.<br />

This supports the thesis that <strong>TINK</strong> can<br />

facilitate idea generation, and iterative

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!