13.09.2016 Views

TINK - sketching product experiences of connected objects

Tink is the result of my graduation project from the master in design for interaction at TUDelft. Tink is a web platform that connects products with one another via the Internet, it provides designers with a complete Internet of Things (IOT) development environment. Designers are provided with a rich stack of features to sketch, prototype and test IOT projects. Tink is a user-friendly, visual, collaborative, open-source tool for designers to build connected interactions among objects.

Tink is the result of my graduation project from the master in design for interaction at TUDelft.

Tink is a web platform that connects products with one another via the Internet, it provides designers with a complete Internet of Things (IOT) development environment.
Designers are provided with a rich stack of features to sketch, prototype and test IOT projects. Tink is a user-friendly, visual, collaborative, open-source tool for designers to build connected interactions among objects.

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70 - <strong>TINK</strong><br />

4.2 PROJECT VIEW<br />

In order to be able to access the platform,<br />

users have to create a <strong>TINK</strong> account.<br />

Accounts can be <strong>connected</strong> to Google and<br />

Facebook and other third party providers to<br />

benefit from 3 main points:<br />

• Data related to the third part<br />

services can be used to set the initial<br />

information needed to integrate third<br />

parties services into the project.<br />

• Connecting the account with Google<br />

or Facebook allows users to import an<br />

address book which can then be useful<br />

to share the project with friend and<br />

colleagues.<br />

• The login to the platform can be<br />

smoother as it is not needed to sign up<br />

with a new user-name and password.<br />

Users have the possibility to create and<br />

store projects online. For every project it<br />

is possible to sketch an individual system<br />

diagram and access the monitor view.<br />

Data will be logged/recorded continuously,<br />

even if the user is <strong>of</strong>fline and they will be<br />

visible once the user logs.<br />

Sharing<br />

Visualize data<br />

To user who is not in charge <strong>of</strong> the<br />

prototyping might be given permission to<br />

just visualize the data.<br />

This user might use the data observed<br />

to verify the design or write reports. The<br />

permission to visualize the data can also<br />

be given to stakeholders or clients so<br />

that they can start gaining insight on the<br />

project while a research is being conducted.<br />

Modify System diagram<br />

The research showed that although not all<br />

interaction designers are able to program<br />

an Arduino, most <strong>of</strong> them are capable to<br />

design a system diagram. Users granted<br />

with this permission will have the ability<br />

to sketch and modify the system diagram.<br />

Modify code<br />

Programmers will be able to use the system<br />

diagram as sketched by the designer and<br />

fill in the code needed to have everything<br />

working. The user granted with this<br />

permission will have full access <strong>of</strong> the<br />

entire platform.<br />

Since most <strong>of</strong> the time design projects<br />

are carried out in groups, a project can be<br />

shared among multiple users. According<br />

to the roles and level <strong>of</strong> expertise <strong>of</strong><br />

the different group members, different<br />

permissions can be given to the different<br />

users.

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