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TINK - sketching product experiences of connected objects

Tink is the result of my graduation project from the master in design for interaction at TUDelft. Tink is a web platform that connects products with one another via the Internet, it provides designers with a complete Internet of Things (IOT) development environment. Designers are provided with a rich stack of features to sketch, prototype and test IOT projects. Tink is a user-friendly, visual, collaborative, open-source tool for designers to build connected interactions among objects.

Tink is the result of my graduation project from the master in design for interaction at TUDelft.

Tink is a web platform that connects products with one another via the Internet, it provides designers with a complete Internet of Things (IOT) development environment.
Designers are provided with a rich stack of features to sketch, prototype and test IOT projects. Tink is a user-friendly, visual, collaborative, open-source tool for designers to build connected interactions among objects.

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26 - <strong>TINK</strong><br />

1.3 The Internet <strong>of</strong> Things<br />

In the last 10 years microcontrollers<br />

have become smaller in size, more energy<br />

efficient, and cheaper. Consequently, it<br />

has become possible to embed them into<br />

everyday <strong>objects</strong>. 10 As a result <strong>of</strong> this<br />

technological development, large and small<br />

companies have started to connect everyday<br />

<strong>objects</strong> (from dishwashers to umbrellas) to<br />

the Internet. This has created a ubiquitous<br />

connection between the physical and the<br />

digital world: a new social web in which<br />

both people and <strong>objects</strong> communicate.<br />

This web <strong>of</strong> inter<strong>connected</strong> and responsive<br />

<strong>objects</strong> is commonly referred to as the<br />

Internet <strong>of</strong> Things 2 .<br />

The IoT is a hard to define precisely. In<br />

fact, many different groups have already<br />

tried to define the term, although its<br />

initial use has been attributed to Kevin<br />

Ashton, an expert on digital innovation.<br />

Each definition shares the idea that the<br />

first version <strong>of</strong> the Internet was about data<br />

created by people, while the next version<br />

is about data created by things. In 2009,<br />

Ashton said it best in this quote from an<br />

article in the RFID Journal 2 :<br />

“If we had computers that knew<br />

everything there was to know about<br />

things - using data they gathered<br />

without any help from us - we<br />

would be able to track and count<br />

everything, and greatly reduce waste,<br />

loss and cost. We would know when<br />

things needed replacing, repairing<br />

or recalling, and whether they were<br />

fresh or past their best”.<br />

Other authors have tried to come up with<br />

other names and definitions to highlight<br />

particular aspects <strong>of</strong> IoT <strong>objects</strong>. For<br />

example, Bruce Sterling talks about<br />

“Spimes” highlighting the way those object<br />

can be tracked:<br />

“Things that are searchable, track<br />

their location, usage histories and<br />

discourse with the other things<br />

around them”. 12<br />

Julian Bleecker instead, embracing Latour’s<br />

actor network theory, refers to those kinds<br />

<strong>of</strong> <strong>objects</strong> as “Blogjects,” emphasizing<br />

the capabilities for this object to produce<br />

contents:<br />

Blogjects became first class citizens<br />

with which we will interact and<br />

communicate, they won’t just be<br />

things <strong>connected</strong> to the internet<br />

but things participating within the<br />

internet. 11<br />

Kuniavsky on the other hand underline the<br />

pervasive computing aspect that those<br />

object embed and highlights their ability<br />

in processing information. He refers to<br />

them as “smart things” and defines it as:<br />

“Things that do information<br />

processing and networking, but are

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