13.09.2016 Views

TINK - sketching product experiences of connected objects

Tink is the result of my graduation project from the master in design for interaction at TUDelft. Tink is a web platform that connects products with one another via the Internet, it provides designers with a complete Internet of Things (IOT) development environment. Designers are provided with a rich stack of features to sketch, prototype and test IOT projects. Tink is a user-friendly, visual, collaborative, open-source tool for designers to build connected interactions among objects.

Tink is the result of my graduation project from the master in design for interaction at TUDelft.

Tink is a web platform that connects products with one another via the Internet, it provides designers with a complete Internet of Things (IOT) development environment.
Designers are provided with a rich stack of features to sketch, prototype and test IOT projects. Tink is a user-friendly, visual, collaborative, open-source tool for designers to build connected interactions among objects.

SHOW MORE
SHOW LESS

Create successful ePaper yourself

Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.

CHAPTER 2<br />

Market analysis<br />

In the beginning <strong>of</strong> the chapter, a COMMUNICATION MODEL to<br />

analyse different kind <strong>of</strong> IoT <strong>product</strong>s is proposed.<br />

Market research was conducted to define more concretely what<br />

kind <strong>of</strong> <strong>objects</strong> fall in the category <strong>of</strong> “Connected Objects.” 70<br />

projects where analysed with respect to the communication<br />

model, and grouped into 6 CONNECTED OBJECT PRODUCT CAT-<br />

EGORIES.<br />

A similar analysis was conducted on the tools designed to<br />

support the creation <strong>of</strong> experiential prototypes <strong>of</strong> <strong>connected</strong><br />

<strong>objects</strong>. The tools have been deconstructed according to their<br />

features, and thus 9 TECHNOLOGICAL ARCHETYPES are defined<br />

here within.<br />

TARGET USERS for the different tools are identified.<br />

At the end <strong>of</strong> the chapter the first design directions are<br />

presented.

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!