TINK - sketching product experiences of connected objects
Tink is the result of my graduation project from the master in design for interaction at TUDelft. Tink is a web platform that connects products with one another via the Internet, it provides designers with a complete Internet of Things (IOT) development environment. Designers are provided with a rich stack of features to sketch, prototype and test IOT projects. Tink is a user-friendly, visual, collaborative, open-source tool for designers to build connected interactions among objects.
Tink is the result of my graduation project from the master in design for interaction at TUDelft.
Tink is a web platform that connects products with one another via the Internet, it provides designers with a complete Internet of Things (IOT) development environment.
Designers are provided with a rich stack of features to sketch, prototype and test IOT projects. Tink is a user-friendly, visual, collaborative, open-source tool for designers to build connected interactions among objects.
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36 - <strong>TINK</strong><br />
2.2.3 - Objects that pull data from the web<br />
Figure 19. Skube (2012), A.<br />
Nip, R van der Vleuten, M.<br />
Borch, A. Spitz<br />
Figure 20. Ambient Umbrella<br />
(2007), Ambient devices<br />
The category comprehends <strong>product</strong>s that<br />
use the Internet connection to retrieve<br />
data and operate according to it.<br />
Often the interaction with those <strong>product</strong>s<br />
is aimed at creating seamless connections<br />
between users and Internet, moving away<br />
the people from the classical browser.<br />
This is achieved by embedding digital<br />
information in to tangible <strong>product</strong>s<br />
Objects in this category can be physical<br />
representation <strong>of</strong> social network, like<br />
Instacube 20 and Skube 19 (Figure 19): A<br />
digital frame, the first, which display<br />
Instagram photos, and an audio player<br />
<strong>connected</strong> to Spotify and Last FM.<br />
In both case it is possible to access<br />
the social network using a specialized<br />
tool. Thus making the interaction more<br />
contextual.<br />
Some projects in the category can be<br />
described as interfaces aimed at providing<br />
access to digital contents in a more<br />
meaningful and contextual way. This is the<br />
case <strong>of</strong> the Ambient Umbrella 21 ,(Figure 20)<br />
an Umbrella with Internet connection that<br />
reads the weather forecast and informs<br />
the user if it is necessary to go out with<br />
it by changing the colour <strong>of</strong> a light on the<br />
umbrella itself. The Umbrella is particularly<br />
relevant because apart from displaying<br />
data, again it goes beyond providing<br />
just data to the user, it in fact proposes<br />
decision for the user giving suggestions on<br />
weather to go out with the umbrella.<br />
Transforming data in to information is<br />
what make the object “smarter”. While the<br />
umbrella cannot operate autonomously and<br />
can just propose decision, other <strong>objects</strong><br />
use the data to operate autonomously.<br />
An example could be an irrigation sensor<br />
that before watering the plants will also<br />
check the weather forecast, If it discovers<br />
that it is going to rain in the afternoon<br />
it might take the decision to not watering<br />
the plants<br />
This kind <strong>of</strong> <strong>objects</strong> aimed at automation<br />
and process optimization has been largely<br />
used already in the industry. Lately the<br />
as the cost <strong>of</strong> the electronic and s<strong>of</strong>tware<br />
is diminishing smart <strong>objects</strong> are being<br />
developed also for end users especially in<br />
the context <strong>of</strong> “smart home“.