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TINK - sketching product experiences of connected objects

Tink is the result of my graduation project from the master in design for interaction at TUDelft. Tink is a web platform that connects products with one another via the Internet, it provides designers with a complete Internet of Things (IOT) development environment. Designers are provided with a rich stack of features to sketch, prototype and test IOT projects. Tink is a user-friendly, visual, collaborative, open-source tool for designers to build connected interactions among objects.

Tink is the result of my graduation project from the master in design for interaction at TUDelft.

Tink is a web platform that connects products with one another via the Internet, it provides designers with a complete Internet of Things (IOT) development environment.
Designers are provided with a rich stack of features to sketch, prototype and test IOT projects. Tink is a user-friendly, visual, collaborative, open-source tool for designers to build connected interactions among objects.

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36 - <strong>TINK</strong><br />

2.2.3 - Objects that pull data from the web<br />

Figure 19. Skube (2012), A.<br />

Nip, R van der Vleuten, M.<br />

Borch, A. Spitz<br />

Figure 20. Ambient Umbrella<br />

(2007), Ambient devices<br />

The category comprehends <strong>product</strong>s that<br />

use the Internet connection to retrieve<br />

data and operate according to it.<br />

Often the interaction with those <strong>product</strong>s<br />

is aimed at creating seamless connections<br />

between users and Internet, moving away<br />

the people from the classical browser.<br />

This is achieved by embedding digital<br />

information in to tangible <strong>product</strong>s<br />

Objects in this category can be physical<br />

representation <strong>of</strong> social network, like<br />

Instacube 20 and Skube 19 (Figure 19): A<br />

digital frame, the first, which display<br />

Instagram photos, and an audio player<br />

<strong>connected</strong> to Spotify and Last FM.<br />

In both case it is possible to access<br />

the social network using a specialized<br />

tool. Thus making the interaction more<br />

contextual.<br />

Some projects in the category can be<br />

described as interfaces aimed at providing<br />

access to digital contents in a more<br />

meaningful and contextual way. This is the<br />

case <strong>of</strong> the Ambient Umbrella 21 ,(Figure 20)<br />

an Umbrella with Internet connection that<br />

reads the weather forecast and informs<br />

the user if it is necessary to go out with<br />

it by changing the colour <strong>of</strong> a light on the<br />

umbrella itself. The Umbrella is particularly<br />

relevant because apart from displaying<br />

data, again it goes beyond providing<br />

just data to the user, it in fact proposes<br />

decision for the user giving suggestions on<br />

weather to go out with the umbrella.<br />

Transforming data in to information is<br />

what make the object “smarter”. While the<br />

umbrella cannot operate autonomously and<br />

can just propose decision, other <strong>objects</strong><br />

use the data to operate autonomously.<br />

An example could be an irrigation sensor<br />

that before watering the plants will also<br />

check the weather forecast, If it discovers<br />

that it is going to rain in the afternoon<br />

it might take the decision to not watering<br />

the plants<br />

This kind <strong>of</strong> <strong>objects</strong> aimed at automation<br />

and process optimization has been largely<br />

used already in the industry. Lately the<br />

as the cost <strong>of</strong> the electronic and s<strong>of</strong>tware<br />

is diminishing smart <strong>objects</strong> are being<br />

developed also for end users especially in<br />

the context <strong>of</strong> “smart home“.

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